Flame Thrower MOD and Level 1997 Skinners ------------------------------------------------------------------- Title : Flame Thrower MOD and Level (v1) Filename : flame.zip Version : 1 Date : 01/13/97 Author : Red Email : xwred5@aol.com URL : http://www.gagames.com/jediknight/skinners/ Credits : The Skinners' Staff, Batman, Mattias Welander, the Code Alliance, P3nnyfan, Jix, Matt, Solo, and everyone who gave us their support Build time : A day for the COG and a while for the level :-) MOD Information --------------- Episode name : Water Grave Level name(s) : JK version required : Jedi Knight Basic Difficulty Settings : Not implemented Single Player : No Multi Player : Yes New COGs : Yes New Textures: New MATs : Yes New BMs : No New Objects: New 3DOs : Yes New KEYs : No New PUPs : No New AIs : No New SFTs : No New WAVs : No New CMPs : No New PARs : No New SPRs : No New Briefings : No New Cutscenes : No Construction ------------ Base : New levels from scratch, COG from "Force Guns" by Guillaume Tremblay and Luc Lajeunesse. Editor(s) used : JED v0.1, FB PR2b Known Bugs : None Description of the Modification ------------------------------- A new level with a Flame Thrower. the Flame Thrower replaces the Storm Trooper gun. 'Tis powerfull and can be rather fun. This new weapon will ONLY work on THIS level. Check the FAQ at the Skinners Home Page for info on making a level with this MOD. How to Install the Modification ------------------------------- 1) First off, I personally like to "edit" the default install directory... JK trys to setup in a directory such as C:\ProgramFiles\LucasArts\JediKnight ... I changed that to simply C:\JK (you have the option of choosing your own directory during installation)... you'll see why later. 2) Take "flamecog.gob" (located in this .zip) and head to your C:\JK directory... then make a folder in jk called "flame"... then place "flamecog.gob" into the new folder. 3) Take "flamelvl.gob" (located in this .zip) and head to your C:\JK\Epsiode\ Directory... place "flamelvl.gob" here. 4) Now you want to head to your MS-DOS prompt (still within Win95) ... by heading to START and programs and MS-DOS PROMPT... then type CD\JK ... if "jk" is your jediknight directory (That's why it's nice to have a short JK directory name... you can head to it quickly). While at the DOS prompt C:\JK> ... type "jk.exe -path flame" ... it would look exactly like this C:\JK>jk.exe -path flame. 4) That will make JK search for .GOB files in that"flame" directory... 5) You can also create .BAT files (Through Win95) to start off the .GOBs by just customizing the command path. Hope this helped the newbies regarding patch play... NOTE: This is an Edited version of Aristotle's Monday, December 22, 1997 News; at JediKnight.Net Copyright/Permissions --------------------- Authors MAY use this level/MOD as a base to build additional levels/MODs. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line). Availability ------------ Skinners (http://www.gagames.com/jediknight/skinners) Files Included In the Zip ------------------------- flamelvl.gob (The Level GOB) flamecog.gob (The COG GOB) readme.txt (This file) -Red Project Director xwred5@aol.com UIN: 2029978