==JEDI KNIGHT ADDON MISSION==================================== *Important: This level uses 16 bit mats; those will look screwed on a Pc with no 3d accelerator card.* Included should be "fighting tactics Chapter XVII.txt" I encourage you to read it, specially when you are having trouble fighting Dark Troopers. Title : A Pirate's Tale level 5, A Pirate's Tale level 6 File Name : Apt5_6.ZIP File Size : zipped 20 megs, unzipped 52 megs Author(s) : ZOOIkes aka Darth Vedder Date of Release : March 9 2003 Build time : jan2002 - feb2003 Email Address : ceekelen@iae.nl Misc. Author Info : You can find me almost every day on the messageboards at www.commandchamber.net or the #tacc irc channel. Or if you have anything to ask mail me at vedderdarth@hotmail.com or ceekelen@iae.nl (this one will not go down soon, since I'm changing internet provider). MSN messenger: vedderdarth@hotmail.com ICQ:94952153 Description : The entire story will be explained in the first cutscene. (also what happened in the previous installments of APT) (A very stripped description would be: you're this bloke who has to save the day.) Additional Credits to : Clown for his nifty flamethrower cog (Edited by me) Massassi for their resources (mats and enemies) The People at TACC and massassi for their support Yves Allaire aka HFX, for his EVIL texturepacks (http://planetquake.com/hfx) Wadfather for even more textures GBK, Sabermaster and Chewbubba for coghelp Lord Grismath for his sword and lots of help Everybody at #tacc for moral support Goz Studios for some 3do's (http://www.jedinights.com/studio/) Ghost of Yoda for his sounds Jeff for his great voices for the imperial inspector and Saruth Everybody at the #tacc IRC channel for moral support Everybody Else I forgot (I'm sorry, but my memory is just crap) Beta Testers : Grismath Ghost of Yoda Cave Demon Jeff Alton James 'Stormie' Fletcher Development machine : PIII 800 mhz with 320 MB RAM, 32 meg GF4mx Machine(s) tested on : various. ================================================================ * Play Information * Episode name : A Pirate's Tale levels 5 and 6 Level name(s) : Cutscene 3 The Ruins of hellior Immortal suffering JK version required : Mysteries of the Sith Addon WITH 3d ACCELERATION CARD !!! (because of 16 bit mats) Difficulty Settings : Not implemented New COGs : Yes, I hope I created a nice atmosphere with them. New Textures: New MATs : Yes, Heaps of them New BMs : Yes, same as in apt3&4 New Objects: New 3DOs : Yes New KEYs : Yes New PUPs : Yes New AIs : Yes New SFTs : Yes, same as in apt3&4 New WAVs : Yes, Masses, where do you think the filesize came from? New CMPs : No (16 bit all the way.) New PARs : No New SPRs : No New Briefings : Yes, duh... New Cutscenes : Yes, Alot! * Construction * Base : New level from scratch Editor(s) used : JED v. 0.95 beta, conman, cogwriter, pjedi, mat16, matmaster, fun3do, joke, notepad, wordpad, paint shop pro 7, paint, bmut, font jedi.... Known Bugs : Sprite animations (like laserimpact) tend to stick with the first frame in some areas, you hardly notice it and it doesn't destract from gamepleasure... ================================================================ * I admit that * (as required by the LEC Licence Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY not distribute this level in any format. Where to get this level: www.massassi.net www.commandchamber.net