MessageType
activatesystem / thing
activatedsystem / thing
aieventthing
arrivedthing
autoselectsystem
blockedthing
changedunknown
createdthing
crossedsurface
damagedthing / surface
deactivatedsystem
deselectedsystem
enteredsector / thing / surface
exitedsector
firesystem
global0user
joinsystem
killedthing
leavesystem
loadingsystem
newplayerthing
pulsesystem
removedthing
respawnthing
selectedsystem
shutdownsystem
sightedthing
skillthing
splashthing
startupsystem
takenthing
timersystem
touchedthing
triggersystem
user0user
 
Message Type Values