Sender | The mode of fire (third param of ActivateWeapon()). |
Source | The player who is firing.1 |
Sender Type | System (1). |
Source Type | Thing (3). |
Sleepable | No. |
2) Fire is also used in the force cogs. It is started with ActivateBin(). DeactivateBin() will stop the fire message.
Sender | The bin of the force power. |
Source | The player who is firing.2 |
Sender Type | System (1). |
Source Type | Thing (3). |
Sleepable | No. |
3) Fire is also called in actor cogs when the actor fires.
Sender | The actor who is firing. |
Source | The projectile that the actor fired. |
Sender Type | Thing (3). |
Source Type | Thing (3). |
Sleepable | No. |