Attach Flags
HexDecMotS/JKUsed withPurpose
0x11JK Attached to a world surface.
0x22JK0x4The attached object will be given the lookvector of the base object. The physics of the attached object will be ignored. This flag may be unstable.
0x44JK Movements of the base object will be duplicated on the attached object.
0x88JK0x4The attached object will be solidly attached to the base object. The events and physics of the attached object will be ignored.