AIJump(actor, pos_vector, jumpspeed_multiplier);
pos_vector: This is the position that you want to make an actor jump to.
jumpspeed_multiplier: This flex will be multiplied by the actor's jumpspeed template setting, and the result will be the speed the actor jumps with.
Although this verb will work regardless of an actor's puppet, you must have a jump keyframe listed in the actor's puppet file to make him jump correctly. Without this key, the actor will be rammed into the ceiling. You do not need to have any special instincts (such as jump) in the actor's ai file.