Physics Flags
HexPurpose
0x1Object is affected by gravity.
0x2Object accepts thrust movement.
0x4Unknown. Used with players, actors, and grenades.
0x8Unknown. Used with players, actors, and sequencers.
0x10Object will align itself with the floor surface it's attached to.
0x20Object will bounce off of surfaces when it's moving.
0x40Object attaches to floor surfaces that it stands on.
0x80Object attaches to all level surfaces and floor surfaces that it stands on.
0x100Object is attached to a surface / not attaching to a new surface.
0x200Unknown, but commonly used.
0x400Unknown.
0x800Object will not be affected by gravity while attached to a wall surface.
0x1000Unknown.
0x2000Object can fly.
0x4000Object will be affected by explosion forces while attached to a surface.
0x8000Object is being moved by a force.
0x10000Object is crouching.
0x20000Unknown.
0x40000Object is less affected by gravity.
0x80000Unknown.
0x100000Object is at the surface of a water sector.
0x200000Unknown. Cleared while the thing is attached to a surface.
0x400000Object is not affected by sector thrust.