Thing Flags |
Hex | Purpose |
0x1 | Thing creates light. |
0x2 | Thing will be removed from the game. |
0x4 | Thing is magnetically sealed. |
0x8 | Thing will be rendered as level geometry. |
0x10 | Thing is invisible. |
0x20 | Unknown. |
0x40 | Thing's 3do's faces will act as floor surfaces (0x1 Surface Flag). |
0x80 | Unknown. |
0x100 | Thing cannot be damaged or killed in MP. |
0x200 | Thing is dying or dead. |
0x400 | Thing will send messages to its associated cogs. |
0x800 | Thing does not inflict impact damage. |
0x1000 | Thing will not be created in games of "easy" difficulty. |
0x2000 | Thing will not be created in games of "medium" difficulty. |
0x4000 | Thing will not be created in games of "hard" difficulty. |
0x8000 | Unknown. |
0x10000 | Unknown, thing is never created. |
0x20000 | Thing has an active thing pulse. |
0x40000 | Thing has an active thing timer. |
0x80000 | Thing is disabled. |
0x100000 | Thing has been in the camera's field of view. |
0x200000 | Thing of type player will have its model's weapon mesh rendered. |
0x400000 | Thing's model's surfaces are metal - use with 0x40. |
0x800000 | Thing's model's surfaces are earth - use with 0x40. |
0x1000000 | Unknown. |
0x2000000 | Thing is inside a water sector. |
0x4000000 | Unknown. |
0x8000000 | Thing will be destroyed if it enters, or is created in, a water sector. |
0x10000000 | Thing will be destroyed if it leaves a water sector. |
0x20000000 | Thing will send a splash message to the local player's cog. |