Concepts Introduction: 1: introduction. explain purpose of tut and general desc of cogscript. 2: concepts. explain scripting, OOP, text->Cog, and other important concepts. 3: syntax concepts. explain the symbols and commands used in the code section. 5: cog types: explain class, JKL, items cogs and level duplications. 6: inventory. 7: templates. 8: errors! explain what causes errors and how they affect the cog. x: review On to real coding: 1: hello world. 2: variables. 3: verbs. 4: conditions. 5: loops. 6: arrays. x: review Adv Concepts: 1: explain how cogs communicate with each other. also global irrelevance. 2: How messages really work. 3: ecapsulation. 4: comments. 5: errors and debugging 6: neat coding and indentation. 7: writing cogs: start small. 8: multiplayer, cog flags, forwarding, local/global events. 9: parser threads. 10: flags concept. explain the use of hex numbers in Cog. x: review x: in closing |
Cog:
Learn Cog Editors Cog Verbs Conditions Errors Loops Arrays Messages Bases |
Solutions:
Aiming Ahead Position's Sector Hotkeys Player's Lookvector |
Other:
Setting Up More Help |