Sound Flags
HexPurpose
0x1Sound loops when finished.
0x2Unknown. Used in later rhanlines cogs.
0x4Thing or Position sound is ambient (non-directional).
0x8Unknown. Used in rail.snd.
0x10Sound plays with minimal volume.
0x20Sound delays before playing with minimal volume.
0x40Class sound's origin does not move with its soundclass' associated thing.
0x80Thing sound's origin moves with its associated thing.
0x100Sound will have priority over other sounds.
0x200Sound will play ASAP without regard to quality.
0x400Class sound will not play if the .wav is already playing ingame.
0x800Class sound will not play if its soundclass is already playing the .wav.
0x1000Unknown.
0x2000Position, Thing, or Class sound's volume will fade quickly outside of its minimum radius.
0x4000Unknown. Often used with player walk, player hurt, and AI alert class sounds.
0x8000Unknown.
0x10000Class or Thing sounds with this flag cannot be played simultaneously.