Weapon Flags
HexPurpose
0x1Weapon will not affect its parent.
0x2Unknown.
0x4Weapon will explode when it collides with a level surface. Not true! explodes weapon when it hits debris.
0x8Weapon will explode when it collides with a thing. Not true! Weapon will not explode when it hits debris.
0x10Unknown.
0x20Unknown.
0x40Unknown.
0x80Weapon will attach itself to level surfaces.
0x100Weapon will explode after its timer elapses.
0x200Weapon will explode when damaged by an explosion.
0x400Weapon will ricochet when it collides with a magnetically sealed surface or a lightsaber.
0x800Weapon will attach itself to things.
0x1000Weapon will explode a second after it collides with a thing.
0x2000Weapon will be destroyed shortly after creation and its explosion will be created at its destination.
0x4000Weapon uses damage decay.
0x8000Weapon will have trailthings created after it.
0x10000Weapon will be destroyed shortly after creation and its explosion will be created at its destination.
0x20000Unknown.
0x40000Unknown.
0x80000Weapon will ricochet off of all level surfaces.
0x100000Unknown.
0x200000Unknown.