Actor Flags |
Hex | Type | Purpose |
0x1 | Both | Creature is able to look up and down. |
0x2 | Player | Creature's view will be centered. Equivalent of the Center hotkey. |
0x4 | Player | Creature will have added light at its position for the fieldlight. |
0x8 | Both | Creature is invulnerable. |
0x10 | Player | Creature's view has been centered (via the Center hotkey). |
0x20 | Actor | Creature will use its explode template property to create an explosion when it is killed. |
0x40 | Both | Creature will not drown in water. |
0x80 | Both | Creature is using Force Persuasion. |
0x100 | Actor | Creature is immune to targetable force powers. |
0x200 | Actor | Creature is a dark jedi - uses the Saberfighting, ForcePowers, and SpecialAttack AI instincts. |
0x400 | AP | Unknown. |
0x800 | Both | Creature is blinded. |
0x1000 | AP | Unknown. |
0x2000 | Both | Creature has a saber and is able to block attacks. |
0x4000 | AP | Unknown. |
0x8000 | Actor | Unknown. Used with Sariss, Jerec, and the Kell Dragon. |
0x10000 | Both | Unknown. |
0x20000 | Actor | Unknown. Used with some AI. |
0x40000 | Both | Creature is partially immobilized. It cannot move or jump, but can still turn and fire. |
0x80000 | Actor | Creature can't attack while underwater. |
0x100000 | Actor | Creature cannot be auto-aimed at. |
0x200000 | Player | Creature is frozen and hotkeys are disabled. |
0x400000 | Player | JK fades the screen and restarts at the last save or the start of the level. |
0x800000 | Player | Player's status display does not appear. |
0x1000000 | Actor | Actors fully damage other actors with friendly fire. |
0x2000000 | Actor | Unknown. Used on all higher-end AI. |