Number of arguments: 4
Example:
Retreat 0.25, 0.25, 2000.0, 1.0 |
Can also make character to flee. Should be used for attackers who lose their temper.
Arguments:
Argument # | Argument meaning |
1 | Health percent (0 to 1). If below, CAN flee |
2 | Moral fail percent. If below, WILL flee |
3 | Time interval for moral checks (msec) |
4 | Max number of times to retreat before not retreating any more |