Number of arguments: 13
Example:
SaberFighting 0.40, 0.225, 45.0, 900.0, 0.25, 25.0, 1100.0 |
For characters who have lightsabers, determines how they use them in combat.
Arguments:
Argument # | Argument meaning |
1 | How frequently a character strikes. 0=never, 1=continuously |
2 | Attack1 range (blade length of FIRE1 slot of the PUP file) |
3 | Attack1 damage if hits |
4 | Attack1 duration: how long a delay after FIRE1 to do another strike or block |
5 | Attack2 range |
6 | Attack2 damage |
7 | Attack2 duration |
8 | Attack3 range |
9 | Attack3 damage |
10 | Attack3 duration |
11 | Attack4 range |
12 | Attack4 damage |
13 | Attack4 duration |