THE HUNT FOR THE ARC HAMMER ================================================================== A Dark Forces Add-On Level See further below for explicit description. ================================================================ Title : The Hunt For The Arc Hammer Filename : ARC_HUNT.GOB Author : Mark A. Haidekker Email Address : mark@cevis.uni-Bremen.de Misc. Author Info : Description : Search the Arc Hammer wreck for the # Dark Trooper Blueprints, get into # the Executor and deactivate the # main shields, then meet Jan in the # Executor's hangar (details below) Additional Credits to : Yves Borckmans (DFUSE/WDFUSE) # Jereth Kok (Great help with some stupid questions, # and the beta-testing of the level, the stair 3DOs, # and an extensive exchange of emails... # David Lovejoy (The great DF homepage - which now # ceased to exist :-( # Allen Newman (BG-Vocs and Kyl/Jan Vocs) # Alexei Novikov (BMPDF toolkit) # Ryan Scott McCUllar and Richard Snodgrass # (Snowtrooper WAX, used as a Decontaminationtrooper WAX) # Peter Klassen (DF Font) # LucasArts for this great game # (I hope I didn't forget anyone...) ================================================================ * Play Information * Level(s) replaced : Arc Difficulty Settings : Sure. New BMs : Oh yes New FMEs : Yes, some. New WAXs : No New 3DOs : Yes, modified old ones New VOCs : Yep. They're what makes the GOB so large. New GMDs : No * Construction * Base : Level made from scratch, but using three # areas of heavily modified ARC and Executor geometry Editor(s) used : DFUSE 1.0 and later WDFUSE Known Bugs : Slight colour flaws in PDA # Needs 12 MB RAM (sorry, slightly got out of hand) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Parts (BMs, VOCs) MAY be used in other levels, provided the author (myself) is given appropriate credit. You MAY distribute this GOB, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Distribution is ONLY ALLOWED on a NON-PROFIT basis ! ================================================================ ---------- The Hunt for the Arc Hammer ---------- From the Command Center window of the Executor, Darth Vader witnessed the detonations ripping through the shell of the Arc Hammer. And while the Alliance celebrated their assumed victory, Imperial troops from the Executor started pouring into the Arc Hammer wreck to secure the ship and retreive whatever was left intact from the Dark Trooper project. Their main target are the Dark Trooper Blueprints: the detailed construction and assembly plans containing all research results and technological know-how. You (Kyle Katarn), the only rebel to enter end exit the Arc Hammer alive, are the ideal man to gain the Dark Trooper Blueprints for the Alliance and with it the chance for the rebels to develop weapons which match the destructive force of the Dark Troopers. There is a desperate need for speed. The Blueprints must be found before the Imperials can hide them away. Fully aware of the stakes, you drop right into the heart of the Arc Hammer: into the hangar, where you stole the Imperial shuttle after your fight against General Mohc. This section has the advantage of being fairly intact. There is a problem, though. The main reactor is down, presumed blown up, and you have to find the auxiliary power generators for each section to get doors and lights working. Don't ever assume that you can use exactly the old way back. This is just where the sequencer charges detonated, and many passages are impassable. You must also look out for damaged rooms without air, and some sections may be contaminated with radioactive coolant from the damaged reactor. Be prepared for the presence of smugglers. The smuggler ship that brought you to the Executor is still in the vicinity, and the Empire regularly cooperates with smugglers. Another chance opens up for the Alliance: If you can fight your way into the Executor, you may be able to shut down the deflector shields. If this succeeds, an Alliance destroyer waiting nearby can get rid of both ships and the associated threat. Jan will pick you up in the hangar of the Executor. If you are in the Executor's bridge, don't throw the wrong switch. If you activate the engines, the guards will certainly get alerted and have a closer look what happened. Level Highlights: - Find out, why the Arc Hammer never exploded all-out - Fight not only Imperial troops, but also a new enemy: Time. - Pull the DT Release trigger yourself and watch what happens - Look out of the very Executor window where Darth Vader watched the Arc Hammer explode ------------------------------------------------------------------- Author's note: This is my second level, and I think I got far beyond the first, Fest Revisited. There are many new BMs and VOCs (which have the disadvantage of making the GOB a real monster). Still, I think this results in a unique and impressive athmosphere and is really worth it. Some of the VOCs are fully synthetical, and some are recorded (Who can guess what the auxiliary power units are? Hint: NOT a vacuum cleaner - send me an eMail!). The Geiger Counter is real, as is the Uranium ore used to get it clicking... There are some things I didn't get straight, though: I designed a new floor grate for the droprooms, but apparently, the engine only accepts 8x8 grids, which is too small for my purposes. Integrating the tubes as subsectors leads to terrible HOMs long before all tubes are completed. So please let your imagination complete those sectors. Thanks. There are some slight flaws in the PDA. I didn't allow myself the time to get it done, since I wanted to get this level out before Jedi Knight pops up and nobody ever will play any DF level any more. Maybe somebody finds the time to fix it. I'll gladly deliver the BMPs. My special thanks - apart from the many others already mentioned - go to Allen Newman who started this idea and persuaded me to give up my original plans of a raided Alliance Detention Centre. I think it was good this way. And to Jereth Kok, who helped me a lot with technical things and encouraged me to go ahead digging myself deeper into the interiors of the Jedi engine and who last but not least was the first one to try this level. January 1997 Don't forget to eMail! Mark A. Haidekker mark@cevis.uni-bremen.de