================================================================ Title : The Danger Room, Version 1.1 Filename : DANGROOM.GOB Author : Mike Neugebauer Email Address : Laker09@aol.com Misc. Author Info : - Description : The Danger Room is a custom level set in the Marvel Universe. You play the X-Man Cable, armed to the hilt and honing his skills in the X-Men's renowned "Danger Room". Author Notes : This level isn't as near as intricate as the Danger Room in the comics, but it is an adequate training facility for those who are having difficulty passing other Dark Forces missions. The Danger Room in the comics is a huge arena-like atmosphere, capable of training several X-Men concurrently. However, I had to limit the size of the Danger Room and place walls in the middle of the room to avoid massive HOM problems. I also had to create several "dummy" sectors in the middle of the room so enemies would pop out of nowhere to make it more challenging. If there is signifigant interest, I will release future versions. Mail me if you like the level and want a few improvements made. Play the game to find out more... (FOR MAXIMUM ENJOYMENT, DON'T USE CHEATS OR HACK INTO YOUR DARKPILO.CFG FILE!) Additional Credits to : ================================================================ Yves Borckmans for creating DFUSE and WDFUSE, hints in working with generators, and quick e-mail responses. Len Neugebauer for helping me finance this computer. Joe Lopez for inspiration. Chris Claremont for making the Danger Room an interesting place to begin with. Too bad I couldn't get Kyle to *BAMF*. * Play Information * Level(s) replaced : SECBASE Difficulty Settings : Yes New BMs : No New FMEs : No New WAXs : No New 3DOs : No New VOCs : No New GMDs : No New LFDs : No * Construction * Base : New level from scratch Editor(s) used : DFUSE for DOS, WDFUSE15 Known Bugs : Some slow play because of all the enemies (turn down detail settings and screen size if needed). The game has been prone to crash if you exit to DOS or go on to the next mission. I don't know if this is a RAM problem or a Win 95 problem. The level was tested in Win95 DOS mode. Due to the limitation that generators only work when you are facing them, you have to keep running around to keep the action going. This is especially true when you select only one or two enemy types. It's also too bad DF game doesn't have a kill counter. Bugs Fixed On This Version : new level Machine Designed and Tested On : 586 DX2 90Mhz, 8Mb RAM. * Copyright / Permissions * +---------------------------------------------------+ | Dark Forces is (c) LucasArt Entertainment Company | +---------------------------------------------------+ Authors may not use this level as a base to build additional levels. You may distribute this level, provided you include all files, with no modifications except for Macintosh conversion. This level may be converted to the Macintosh Dark Forces format and distributed. The files included are: DANGHELP.TXT DANGROOM.BAT DANGROOM.GOB The compressed package, DANGROOM.ZIP should be about 30800 bytes. Typing DANGROOM.BAT displays important information for playing the game. I am not responsible for any damage that this product may cause. I have not witnessed any data loss or corruption in testing this product. * Where to get this GOB * (available at some of these sites...) FTP sites: The Star Wars Archive, ftp.wpi.edu on directory: starwars/Computer_Games/Dark_Forces/Levels Home Pages: The Star Wars Archive http://www.wpi.edu/ftp/starwars/ The Dark Forces Home Page http://www.3dg.com/DarkForces/ Dark Forces for the Macintosh Stuff http://www.primenet.com/~bradman/darkforces.html ================================================================ Note to the Site Administrator: If you choose to show a readme with the level, use this file.