================================================================ Title : Desalinization Plant: Imperial Clean-up (Deluxe Edition) Filename : DESAL.ZIP Author : T. Stallings Email Address : Trstall@aol.com Misc. Author Info : 1st level -- be polite. I've re-worked it to reflect requests and review suggestions. Description : This level started as an experimental level for me for use while learning WDFUse, but a story started forming as I went along: On an overcast late afternoon, Jan, the Moldy Crow, and Kyle set down on one of the supply moons of Coruscant (I'm not well-versed in the geography of the SW universe, so if there are no such moons, please suspend your disbelief) to disable and deactivate an ecological nightmare created by the Imperials to supply water to Coruscant. Years of cheap but bio-ridiculous procedures have left the moon a lifeless hulk and the plant itself a half-functioning, rusty shell of what it once was. It is hoped that sabotaging this plant will help the Rebellion to gain recruits through this demonstration of ecological concern. At the suggestion of Jeff Walters, I re-worded the story in the briefing screen, but I have been unable to patch the new briefing into the desal.lfd file -- I had even changed the font to the Dark Forces font. Oh well . . . everything can't be perfect. Anyway, here, at least, is the updated text of the mission briefing screen: My P-75 won't support your brand-new 3-D Jedi Knight persona, Kyle, so for now, you're stuck in first person perspective land. Since you're still here, you might want to take a shot at this mission Madine cooked up . . . . It is well-known that Imperial environmental policy leaves a lot to be desired. Nowhere is this more evident than on the supply moons of Coruscant. A hit on the desalinization plant there will not only cripple Imperial toilets for a (too brief) period, but it will also strike a blow for environmental protection, a strong recruitment tool. The plant is well- guarded, but there are alternatives to fighting. ;) I worked on lighting effects (artifical light-sourcing in stairwells and a sunset effect that may be too slow to detect) and precision stitching, as well as platform uses, including an artificial slant roof and platforms as bunkbeds. Additional Credits to : Jeff Walters, for his support and a few textures; ArchTx, for early guidance while working through HOMs; Paul Nemesh, for his great VUE guide and ss; David Arandle, for his helpful mission briefing guide and a texture; Al Macdonald, for two interesting WAXes; whoever is responsible for the yellow probe droid; Michael Messer, for his hotel.bat file, which I shamelessly copied; Yves Borckmans, Alex Novikov, and everyone else involved with WDFUSE; BETA tester: Jeff Walters (many copies sent, no responses received from others!); an obligatory thanks to George Lucas; and finally my very patient dogs, Buck and Liddy. :) ================================================================ * Play Information * Level replaced : secbase Difficulty Settings : Yes New BMs : Yes -- the ground texture (Jeff Walters) and the windows (David Arandle); the forcefield is mine New FMEs : No New WAXs : Yes -- borrowed from Al MacDonald's great collections New 3DOs : Yes -- modified the _8X16.3DO by changing the textures to make bunkbeds New VOCs : No -- but I could use a dripping water voc New GMDs : No -- changed music to the Detention level music New VUEs : Yes New Briefings : Yes New Cutscenes : No * Construction * Base : secbase Editor(s) used : WDFUSE 2.10 Known Bugs : some HOMing in the lower fan room of the main building and in the exit canyon and elsewhere if you cheat; occasional smearing at 45 degree sector intersections; HOMming as you leave lower fan room; anything else? please e-mail. Installation: Make sure all four files (desal.lfd, desal.god, desal.txt, and desal.bat) are in your \Dark directory. Switch to your \Dark directory. Type "desal" and The .bat file will replace your original dfbrief.lfd file with mine; if you experience a crash during gameplay, either load my level again and quit it to restore your original .lfd file, or simply rename dfbrief.lfd --> desal.lfd and the file in your \dark\lfd directory called dfbrief.old --> dfbrief.lfd Additional Info: There are lots of enemies and not so much ammo. There is enough ammo, but not if you shoot everything in sight. Use the Bryar pistol from long range sparingly rather than the rifle or the repeater gun, whenever possible. There is no need to kill everything in sight; only one door is boss-triggered (you'll know which one). My apologies to MOTS level 2 for the borrowed (and modified) force field puzzle. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.