Title : The Dark Tide: Episode I- Wasteland Survivor (Special Edition) February 2001 Filename : DT1SE.ZIP Author : Patrick Haslow Cutscene Author : Matthew Hallaron Email Address : pod15@owc.net / mhallaron@yahoo.com Tested by : John "Jukaga" GAdRS, Jereth Kok, Peter Klassen, Chris Landrum (Madine) Description : The Dark Tide is an intended pentalogy of five episodes. The first episode, entitled "Wasteland Survivor" begins as Kyle Katarn and Jan Ors are forced to crash land in the badlands of Tatooine. Armed only with a bryar pistol and thermal detonators, Katarn must forge his way through a land ruled by villainous bandits and fearsome Sandpeople, in the hope that he can locate the key to his escape... NOTE: This is in no way affiliated with the novels of a similiar name by Michael A. Stackpole. The Textcrawl: THE DARK TIDE Episode I: Wasteland Survivor It is a time of great peril for Luke Skywalker. As he travels to Tatooine to rescue Han Solo, the Rebellion learns of a mysterious plot against him. In an effort to save Luke from the danger that awaits him, Princess Leia has dispatched the mercenary Kyle Katarn on an urgent mission of warning. Katarn and his mission officer Jan Ors have arrived in the Tatooine star system only to find themselves ensnared in a vicious space battle against Imperial forces from which there is little hope of escape.... NOTE: You will have to allocate a lot of memory to DF to allow this GOB to be run. This GOB ran great on Virtual PC 3.0 which is by far inferior to a true PC, so it should look great on your machine. The loading bug is history, and this level is enhanced with new and better effects. On PC, extract all files into your main D.F. directory and run DT1SE.BAT If you are a Mac user (may the force be with you) simply place DT1SE.GOB in your Dark Forces Data folder and double-click it. Remember to MacGober it first! Also replace dfbrief.lfd with the new dfbrief.lfd (dt1brief.lfd) for new briefings, pda screens, etc. Custom files ------------ * Play Information * Level replaced : Secbase Difficulty Settings : Yes New BMs : Yes New FMEs : Yes New WAXs : Yes New 3DOs : Yes New VOCs : Yes New GMDs : Yes New VUEs : Yes New Briefing : Yes New Cutscenes : Yes * Construction * Base : New level from scratch Editors used : Dark Forge1.2 (MACINTOSH), BbEdit Lite 4.6, CoolEdit 96, Photoshop 5, SoundEffects, Brian's Sound Tool, Macromedia Freehand 7, MacGOBer, GobViewer, DF FME/WAX Converter, DF BM Converter, ConMan, Snapz, WDFUSE, DF2, 2DF, WAX2, 2WAX, GMID, JPAL2PLT, EditPad, Paint Shop Pro 3, ImageReady 1, Sound Forge 4, Cakewalk Pro Audio 6, QuickTime 4, FRHED, SnagIt, RAD Video Tools Known Bugs : Minimal "HOM" problems. A few sound effects are not heard on cue. Custom MIDIs don't work correctly on the Mac. The Kell dragon occassionally likes to freeze up. Credits ------- 3DOs: ----- by Matt Hallaron: tintr-s.3do WELDARM2.3DO WELDBAS2.3DO by Troy Benge/ Rob Bankey/ Matt Hallaron: sky3.3do by Patrick Haslow: gantry1.3DO sndbridg.3DO scrwlk1.3DO by Jereth Kok/Matt Hallaron: redhead1.3do redroid1.3do by Gary Belisle WRBOLT.3DO (STUNGUN.3DO) by Donald C. Sielke tatoindr.3DO by Mattias Welander/ Matthias von Herrman: outrider.3DO by Matthias von Herrman: 20X20CRS.3DO 20X40BDG.3DO BMs: ---- by Matt Hallaron/ Patrick Haslow: 2sun.bm desert2.bm newsun.bm orelit.bm pipint.bm scrside.bm crgears.bm by Matt Hallaron/ Patrick Haslow/ Jereth Kok: redbody.BM redhead.BM redleg.BM by Patrick Haslow/ Mattias von Herrman: RIFLE1.BM RIFLE2.BM by Matt Hallaron: SKYH1.BM (Textures for Skyhopper, modified in part from LEC) SKYH2.BM tibod-s.BM (Textures for TIE Interceptor, modified in part from LEC) tiwng-s.BM WELD01.BM (Textures for Welder) WELD02.BM WELD03.BM by Patrick Haslow: armmap.bm blackfil.bm cd1clue.bm cd2clue.bm cd3clue.bm cdpanel.bm code1.bm code2.bm code3.bm comlink.bm cr8digit.bm crcabl01.bm crcntrl1.bm crevasse.bm crexpnl.bm crltil02.bm crpanl01.bm crsuport.bm CRSWIT01.BM CRSWIT03.BM CRSWIT04.BM CRWLSW01.BM crwltil0.bm engstext.bm fire.bm frntred.bm frntwin.bm jawagate.bm jawawall.bm jwahtch.bm jwbigwal.bm leebo.bm machine.bm minebars.bm orecrush.bm PODSWIT.BM rustbars.bm sand1.bm sand2.bm sand3.bm sandarch.bm sandgb.bm scfan.bm scrgrte1.bm scrwint3.bm scrwpip0.bm scrwpip1.bm scrwpip2.bm scrwpip3.bm scrwpip4.bm SCSWIT01.BM SD7MID.BM SDTILE01.BM SIDE1.BM SIDE2.BM SIDE3.BM SIDE4.BM SIDE5.BM SIDE6.BM SIDE7TOP.BM SIDETEXT.BM (modified from LEC) sinanim.bm smeltext.bm sndbrck2.bm sndbrick.bm sndcrak1.bm SNDGATE1.BM sndpanel.bm sndshft.bm spbars1.bm STRUTWAL.BM TATSWIT.BM TOPTEXTS.BM (modified from LEC) tredx.bm trgrate1.bm tubegrv.bm WAIT.BM WOODGATE.BM by Mattias Welander/ Matthias von Herrman: back.bm (Textures for Outrider) bottom.bm cback.bm cfront.bm cside.bm side.bm bottom.bm FMEs: ----- by Patrick Haslow: bantha.fme c6k2.fme deadjawa.fme firesuit.fme scarecrw.fme tatlit.fme vapor.fme ASP.FME BONES.FME DEDMOUSE.FME (tatoindr.3do) by Rick Horack/Patrick Haslow: DROID.FME by Matt Hallaron: cz1.fme ra7.fme VOCs: ----- by Matt Hallaron: flames0.voc by Patrick Haslow: bantha.voc BOMBEXP.VOC BOMBRUN.VOC bubbls1.voc bubbls2.voc bugbot.voc clflift.voc (taken from Redchurch.com) CLANG.VOC (from Resident Evil Code: Veronica) COMSTAT.VOC comtrig.voc crash2.voc (taken from Redchurch.com) door.voc (taken from Redchurch.com) ENGTRIG.VOC (taken from Redchurch.com) falcon.voc falcon2.voc JWRUMBL2.VOC lgexp1.voc SMEXP1.VOC MCHN3.VOC (taken from Redchurch.com) MCHN6.VOC (taken from Redchurch.com) mchn6a.voc (taken from Redchurch.com) patkyl01.voc patkyl02.voc prcssr.voc (taken from Redchurch.com) probfir1.voc STONDOOR.VOC (from Resident Evil Code: Veronica) tiefly1.voc tiefly2.voc tieflyby.voc tusken.voc WHOOSH.VOC Replacement VOCS: jawa for imperial officer sarlacc spawn for dianoga (sewer creature) tatooine dome droid for mousebot huttese bandits for stormtroopers tusken raiders for ree-yees firesuit for gas mask by Lionel Fouillen: creak.voc by Allen Newman: alsjan97.voc alskyl19.voc alskyl31.voc GARAGE.VOC by Jeff Walters: cavein1.voc cavein4.voc VOICE CREDITS: Jan Ors- Judith Challender (VOC by Matt Hallaron/ Patrick Haslow) Capt. Daemond Mott- Michael Wathen Prince Xizor- Matt Hallaron Dash Rendar, Moff Rebus, Kell's Fang, and yes, some of the Jawas- Patrick Haslow (Dash Rendar VOC by Patrick Haslow/ Matt Hallaron) VUEs: ----- by Patrick Haslow: BOMB.VUE R2_TUBE.VUE TIEPTRL2.VUE TIEPTROL.VUE WAXs: ----- by Matt Hallaron: BOMB.WAX (from LEC) BOMB2.WAX (from LEC) pitdroid.wax swoop.wax by Matt Hallaron/ Bossk Trandoshan/ Patrick Haslow: MERCTRP.WAX by Patrick Mulnix/ Matt Hallaron: GRANTRP.WAX by Lionel Fouillen/ Matt Hallaron: GREEDTRP.WAX by Patrick Haslow: CODE3.WAX FLAME.WAX FLAMEB.WAX JAWABAG.WAX JAWACAP.WAX KELL.WAX (from LEC) MECHKEY.WAX RONTO.WAX SANDROCK.WAX SPAWN.WAX TORCH.WAX TUSKEN.WAX WOMPRAT.WAX WORMY.WAX by Mattias von Herrman FLAMES3.WAX FLAMES2.WAX by Troy Benge: IG88.WAX by Lionel Fouillen: JAWA1A.WAX NEW WEAPON: ---------- Mark IV Goobgun all BMs, VOCs, WAXes by Patrick Haslow(see goobgun.txt) MUSIC/GMIDs: ----------- Cutscene and in-game music edited and/or arranged by Matt Hallaron, based on original music or gmids by: John Williams Joel McNeely Clink Bajakian Michael Land Peter McConnell The Dark Tide Theme (c) Copyright 1999 Matthew Hallaron CUTSCENE SOURCE MATERIALS: ------------------------- Lucasfilm Ltd. LucasArts Entertainment Company with additional art from: Dave Dorman Patrick Haslow SPECIAL THANKS TO: ------------------ Jereth Kok for providing great pointers to make this mission great and compiling files for us. Kevin Buscemi for his great DF-21.net website, home to a wonderful DF Forum. Allen Newman who gave us help with VOC files All our beta testers. Mart for help with the waxes. Those whose components were used in the original DT1 but not the Special Edition (Barry Brien, Adam Shane, Andrew Moeller) Everyone who ever contributed to the Dark Forces corner of the Star Wars Galaxy! * Copyright / Permissions * --------------------------- Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.