================================================================ Title : The Emperor's Gambit version 2.0 Filename : GAMBIT.GOB Author : Kevin M. Rusnak Email Address : gt6018d@prism.gatech.edu Misc. Author Info : I'm a grad student in the history of technology at Georgia Tech and this is my first level. I think my fiancee will kill me if I make another, so you better enjoy this one. In case you wanted to know. Description : (There is an on-screen briefing) Four years after Operation: Skyhook and the destruction of the Death Star, the Rebellion has learned of the creation of a new, more powerful secret weapon. Her Bothan spies having failed to discover any information on the Empire's new plot, Mon Mothma calls up an old agent. Operation Alderaan is now in the hands of Kyle Katarn. Because of the dangerous location of the hidden base in the Outer Rim, the Rebel pilots will not be able to stick around and extract you after the mission. There is a hanger at the base where Kyle should be able to find and steal an Imperial ship. He now must find the entrance to the base, steal the plans to the new Death Star, and find a ship to get him the hell out of there. Reports suggest that the Empire's top agents are in charge of the facility, so be on the lookout. Little does Kyle or the Rebellion know that this is the first step in the Emperor's sinister plan for the final destruction of the Rebel Alliance. (Thus the name of the level, by the way). The events occuring herein fall between the end of ESB and the start of Return of the Jedi. GOALS: 1) get inside 2) confirm the existence of the Death Star 3) steal the technical readouts 4) commandeer a ship Additional Credits to : Yves Brockmans for Dfuse 1.00 - without it there would be no level. Also to Ben and Pat McBride, whose tutorial got me started. Don't forget the folks at LucasArts for giving us this cool game. Thanks to Jason Burton, David Lovejoy, and Jamie Ovens for doing the playtesting. Special thanks to Don Sielke for playtesting and for helping me do the briefing files and such. On an unusual note, thanks to the many architects of Miamisburg (OH) High School. Their unusual designs from the '70s, '80s, and '90s served as the inspiration for the general layout of the map for level 0. The school is just crazy enough to serve as a unique Dark Forces level. The biggest accolades go to George Lucas, who among other things, gave a four-year-old a new world in which to play. ================================================================ * Play Information * Level(s) replaced : Secbase Difficulty Settings : Yes, all three. Don't bother with the first two. New BMs : No. New FMEs : Yes. Thanks to Alexi Novikov for BMP2DF New WAXs : Yes. Thanks to Patrick Green for the Field Troopers New 3DOs : Yes. Thanks to Gary Belisle for Slave I. New VOCs : Yes. Courtesy Lucasfilm, Ltd., and DCI. New GMDs : No. * Construction * Base : New level from scratch. Editor(s) used : Dfuse 1.00 Known Bugs : None, just some memory concerns. See NOTES for info The original version didn't seem to let players win on easy/medium, so this version corrects that. Thanks to tjose who pointed that out to me. Files Included : GAMBIT.GOB GAMBIT.TXT (this file) GAMBIT.BAT GAMBIT.LFD * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Imitation is the sincerest form of flattery, but please give credit where it's due. You MAY distribute this GOB for free, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and send me a copy of the disk. NOTES: I am NOT responsible for any damage these files may cause, since I'm not aware of any such capability. Also, I built the level using a Pentium 75MHz with 8 Megs of RAM. I also used Windows 95. IMPORTANT: When using Windows 95, make sure the MS-DOS Protected Mode Memory is set at 9216, or else it WILL NOT RUN with only 8 megs of RAM. To set this, select "properties" for the DF icon (or DOS icon, however you are running DF), then choose the "memory" tab. The last item is the Protected Mode Memory. Select "9216", NOT "auto", then you will be set. I don't know how it will run in plain-old DOS with only 8 megs, so good luck. If there are any unusual problems, please let me know. * Where to get this GOB * FTP sites: BBS numbers: Other: Good luck and let me know what you think. On a final note, we all know that Boba Fett can never die. He's just too cool!