================================================================ Title : The Great Escape 1.1 Filename : GREATESC.ZIP File Contains : GREATESC.GOB GREATESC.BAT GREATESC.TXT - This file Author : Jeff Walters Email Address : brianwal@pnc.com.au (NB - This is my fathers e-mail address so don't get confused if the name Brian Walters appears somewhere in my e-mail messages. Misc. Author Info : Had an LFD file ready...filled with briefing + ingame mission objectives, but there must be something wrong with it because when I used it I got an: landru error: xactor.c(1086): Pointer invalid error messsage and I couldn't fix it after numerous tries. If anyone out there has a solution to this problem it would be greatly appreciated. But for now...no ingame briefing. Description : En route to the Rebel Base on the frozen world of Hoth carrying the stolen structural plans for a new class of star destroyer, named the Imposer class, your ship is fallen upon by a fleet of rag-tag ships. Your unmarked space yacht is crippled and you and your pilot Jan Ors are captured by boarders. You are taken to the infamous Imperial Detention Facility known as Justice Station which floats on repulsors in the atmosphere of Crallon IV, where you are traded to Imperial forces by your captors, who you discover are a group of crack bounty hunters, in exchange for the bounty on your heads and salvage rights to your vessel. When the imperials claimed custody of you and Jan they also took possession of your belongings and equipment, which included your newest addition, a jetpack. Unknown to the Imperials is that the stolen plans they seek remain hidden aboard your ship despite an extensive search by Imperial technical experts. You realise that you must somehow recover the plans before the bounty hunters led by Boba Fett and IG88 find the plans and sell them back to the Imperials You overhear one of the bounty hunters talking to an Imperial official and discover that the bounty hunter's base lies below the station on the planet below. Using this information you and Jan devise a plan before you are separated and taken to individual cells. Firstly you must escape your cell and rescue Jan. You must then escort Jan safely to the landing pad where an Imperial shuttle you spotted when you first arrived is located. When Jan has escaped in the shuttle you must then locate and recover your jetpack. Then use the jetpack from the most northern point of the facility. This point should hover roughly over the area where the bounty hunter base is located. Once on the planet you must infiltrate the base and recover the plans. When this is accomplished, you will rendevous with Jan at the highest peak in the mountainous terrain behind the base. Jan will drop landing lights on the peak prior to extraction. As you are led back in to your cell after interrogation by your guard you surprise him and using your honed combat skills overpower him, grabbing his pistol you begin your mission...... Mission Objectives:- 1) Rescue and escort Jan safely to shuttle 2) Recover Jetpack 3) Recover star destroyer plans from bounty hunter base 4) Rendevous with Jan on mountain peak behind base marked with landing lights Additional Credits to : - Yves Borckmans for his terrific program and assistance with problems - Richard Gold(CmdrKrud@aol.com) for offcom.wax - Patrick Green(Patgreen88@aol.com) for fldtrp02 and 03 .waxes - Paul Nemesh(PNem@aol.com) for tieadv.3do, shuttelb.3do, shuttlel.3do and shuttler.3do - Gary Belisle(Keemosabi@aol.com) for slave1.3do - Don Sielke(DSielke@aol.com) for r2droid2.3do and r2head2.3do - Matthew E. Neuman for canbase.3do, cannon.3do and jawa.wax - Troy Benge(tgbenge@theramp.net) for ig88ver1.wax - Captain Mad Dog for newst.wax - Richard Snodgrass(richS88@aol.com) for picard01.wax - If I've left anybody out...sorry ================================================================ * Play Information * Level(s) replaced : Secbase Difficulty Settings : Yes....loosely implemented though New BMs : No New FMEs : Yes - tree.fme = an FME of a...take a guess New WAXs : No New 3DOs : No New VOCs : No New GMDs : No New VUEs : Yes - Well a few drastically modified ones * Construction * Base : New level from scratch Editor(s) used : WDFUSE Construction Time: : Way, way too f______ long Known Bugs : Occasional slight clipping + mechanic's work area in bounty hunters base slows down a bit. ###Attention### This level is BIG (over 750 sectors) and is similar to Paul Nemesh's Tie Defender Base in that it requires a lot of memory. To get it to work on Dos based systems you'll probably need 12 Meg of RAM. Using Windows 95 though you only need 8 Meg of RAM but you need to do the following things: Right click greatesc.bat and select Properties. On the MEMORY tab make the following settings; Conventional Memory ------------------------------------ Auto Expanded Memory (EMS) ----------------------------------- Auto Extended Memory (XMS) ---------------------------------- Auto Protect Mode Memory (DPMI) ------------------------- 9216 (Kb) Make sure the "Use HMS" check box is checked. Do NOT run in MS-DOS Mode. Runs straight in Windows 95. These settings allows Windows to swap memory from the hard drive during the game. These settings work for other large add-on levels as well. Using thse settings it should work fine with Windows 95 and only 8 MEGS of RAM...if not feel free to email me with the problem. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this GOB, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this GOB * FTP sites: BBS numbers: Other: