================================================================ Title : Critak Moon: The Imperial Outpost Filename : IOUTPOST.ZIP Author : Llyren Adwyr Email Address : Llyren@wolf-web.com Misc. Author Info : Save the Yellostone wolves! Donate to Defenders of Wildlife (www.defenders.org) or the WERC (www.wolfcenter.org) today! Description : Immediately before his capture and transportation to Orinackra, Crix Madine inscribed information to a computer card. The data contained technical statistics about the Dark Troopers' weapons and attack strategies. This information is vital to the Alliance, because it shows the weaknesses and strengths of the Dark Troopers and will help our fighters immensely in first-person combat with these machines. You retrieved the card from Madine at a secret meeting. However, the Imperials, suspicious of the secretive activities of Madine, raided the remote base where you met with Madine. While he was taken to the high-security Detention Center on the planet Orinackra, you and Jan were taken to the Imperial Outpost on Critak Moon, in the Delari System. This remote moon is controlled by the outpost, which, while not high security, is a powerful computing station. Your objectives are as follows: Once you break out of your cell, using a mine that your dead cell guard has so thought- fully provided, you must take the card from the decoding lab before it is hacked, for its use would be lost if the Imperials find out how much we know about the Dark Trooper. Then you must rescue Jan from her cell, after finding the controls to shut off the power cell door locks. Finally you must get to the hangar, where your ship awaits for your escape. Good luck, and may the Force be with you. Credits : - Ales Ptacek, for the gray officer WAX - Marv Mays, for the TIE Fighter pilot - The creator of GLASS.BM - John Jonhson, for the large splash WAX - Peter Klassen, for converting the TIE Fighter music - The makers of Condition Red, where I got the airlock plans and TEXTPRNT.VOC, originally named BLEEP.VOC, the sound played ocasionally when text is displayed on the screen. - Yves Borckmans, for Wdfuse32! I could not LIVE without this program! - The Dark Forces team, for the game I couldn't live without, and - George Lucas, for your idea that started the whole thing. - My beta-testers/idea givers: Jordan Boyes, Fred Lachance, Andrew Nagy, Tom Resnick, Joel Rhodes, Geoffrey Simpson, Nathan Wilson, and others who wish to remain anonymous. And Andrew, thanks for prompting me to change the plot! I don't know where this level would have wound up if it hadn't been for your paragraph on plot loopholes! - Chris Landrum, who offered to beta-test but his computer crashed. Thanks for trying! - Jereth Kok, with whom I was in touch but lost contact with before he got a chance to beta-test. Thanks anyway! ===================================================================================== * Play Information * Level replaced : SECBASE Difficulty Settings : Yes New BMs : Yes New FMEs : Yes New WAXs : Yes New 3DOs : No New VOCs : Yes New GMDs : Yes New VUEs : No New Briefings : Yes New Cutscenes : Yes * Construction * Base : New level from scratch Editor(s) used : WDFUSE 2.10, BMPDF, Microsoft Paint, PKUNZIP, PKZIP, Notepad Known Bugs : Some minor object flickering may occur in the dining room. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications, and at no cost. You may distribute this level in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may not take credit for this level or anything contained therein. Dark Forces is copyright (c) 1994 Lucasarts Entertainment Company. * Where to get this level * Well if you're reading this why ask! ^_- http://www.df-21.net/