IMPORTANT! If you have less than 16 MB of RAM, you may experience sound loss and/or out-of-memory problems! It is highly recommended that you only play this level if you have 16 MB RAM or more. Also, certain setups even with 16 MB of RAM may cause problems with the level. Please try and free up as much memory as possible if you have any problems, and try again. If you still have problems, try installing the sound and texture GOB files. Please also see the note about HOMs in the bugs section below. ============================================================================= This level (including drawing the Vader) was begun in around October last year. I've spent ages on it, so I really hope you enjoy it! The plan for my next level: Kyle will have to infiltrate a stormtrooper training center on a moon of Mytus VII, Stars End, where General Mohc's brother is conducting experiments on the new "invisible trooper".... (I've already started on it, but with all the schoolwork I'm getting, don't expect it anytime this year :-) ) ============================================================================= Please unzip all contents of this zip into your DARK\ directory for the level to work properly. The batch file for running the level will check that you have done this correctly and will not load Dark Forces if a file is not present. Note: Because the game engine takes files in the DARK\ directory in preference to files in a patch GOB, there cannot be any files in your DARK\ directory which have the same name as files in my GOB or they will be used instead when called for. This can cause major problems when loading or running the level. The batch file will check for this and will not load Dark Forces if a conflicting file is present. You'll have to back up and delete any such file if this happens. ============================================================================= Title : Assassinate Darth Vader Filename : KILVADER.GOB Author : Jereth Kok Email Address : jereth@alphalink.com.au Misc. Author Info : Year 11 student in Melbourne, Australia. Just your average Star Wars/Sci Fi/ Computer game freak Description : A level set inside an Victory Star Destroyer where you must find and assassinate Darth Vader before planting a sequencer charge, then escape. Additional Credits to : George Lucas -- Special thanks for the Star Wars universe. LucasArts team -- Thanks for Dark Forces, the best game of '94. Eagerly awaiting Jedi Knight and X-Wing vs. TIE Fighter! Yves Borckmans -- Thanks for DFUSE, WDFUSE and many discussions about almost everything. Alexei Novikov -- Thanks for BMPDF, which was used to compress all WAXes, FMEs and BMs. Thanks also for all the discussions, especially about the INF. Carlos Gomez -- Thanks for Cyra, Fmecad64 and 3DOshow. Paul Nemesh -- Thanks for the text on VUEs. Peter Klassen -- Thanks for the Vader VOCs extracted TIE Fighter and Rebel Assault, as well as the dying one and the sabre swinging. Thanks also for touching up my original Vader cells, and for the briefing font. Shane Johnson -- Thanks for the Star Wars Technical Journal, which helped me a lot in designing my level. JASC -- Thanks for Paintshop Pro, used to create the Bridge viewport texture David Johnston -- Thanks for CoolEdit, used to mix and edit many of the sounds Leonardo H. Loureiro -- Thanks for LView Pro, used to create the briefing and objective screen All other -- Thanks for the great inspiration, ideas and level creators motivation. Thanks to the guy who drew the medical droid and bacta tank frames - sorry I don't know your name :-) Beta testers: Yves Borckmans Elwyn Chow Ole Thomasen Glenn Edmiston Doug Vadar Peter Klassen Thank you all for your comments and help on getting rid of problems. ============================================================================= * Play Information * Level(s) replaced : none Difficulty Settings : No - only setting is equivilant of normal New BMs : Yes - the Bridge window New FMEs : Yes - bacta tank and med droid from Bespin New WAXs : Yes - Vader!!! New 3DOs : Yes - Repulsor platform New VOCs : Yes - Vader ones, and some others New GMDs : No - just patched the secbase music with executor music (which sounds better!) New VUEs : Yes - Shuttle, 4 TIEs and Kyle's ship New Briefings : Yes New Cutscenes : No * Level Information (brought to you by WDFUSE's statistics option!) * Sectors -- 896 Vertices / Walls -- 6204 Objects -- 820 Textures -- 178 Sprites -- 25 Frames -- 26 Pods -- 10 Sounds -- 1 INF items -- 155 * Construction * Base : New level from scratch Editor(s) used : DFUSE 1.00, WDFUSE 1.50, WDFUSE 1.666, and many beta releases of WDFUSE 2.00. Known Bugs : Minor HOM effects in the hangar bay and when looking out onto the exterior of the Star Destroyer. This is due to an unfortunate limitation of the game engine -- large and complex sectors seem to cause overflows and result in the HOMs. I tried to split as many walls as I could in these areas in order to minimise this problem. NOTE: If you find the HOMs particularly severe on your system, try shrinking the screen size as this will reduce them. Please mail me if you find any other bugs * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Please ask my permission first and give due credit. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Distribution must be FREE OF CHARGE. * Where to get this level * Well, if you're reading this then you've obviously already found it!!! :-)