================================================================ Title : Operation Nervous breakdown v1.1 Filename : nerv.ZIP Author : japh Email Address : Misc. Author Info : I can be contacted through the messageboards at http://www.df-21.net/ Description : The Empire is rumoured to be storing nerve gas in Ects Base. Get in, get information, get out. Here's what we need. First, raid the library level and get any important- looking data tapes you find. Important tapes won't be left in the open, though. Then search the base for gas storage tanks. We suspect the VX variety of nerve gas. Be very careful; it's lethal. Gas storage will probably be underground, and locked by code keys. The code keys will be on the base commander and his second at all times. Find them first. According to Intelligence, the base is a two-parter. Shouldn't be too difficult, given your usual style. Just don't blow up anything -- we don't want that gas getting out. Meet me by the back door when you're done. Additional Credits to : (see end of this file) ================================================================ * Play Information * (New=not original LEC component) Level replaced : secbase Difficulty Settings : Yes New BMs : Yes New FMEs : Yes New WAXs : Yes New 3DOs : Yes New VOCs : No New GMDs : No New VUEs : Yes New Briefings : Yes New Cutscenes : Yes Okay, I made a few BMs and took others from other people (see credits below). One or two I patched from LEC's original. The FMEs, WAXes, and 3DOs were taken from others. I haven't done anything with the sounds and music. The three VUEs: One each for the Crow taking off and landing, and one each for the Crow at the back door and the [censored]. The briefing I made myself -- twice, once with some basic font and again, properly, with the proper DF font. The textcrawl I changed, and the new credits are basically the ones below. Other cutscenes are LEC original, with the order changed. I added the email-type scene. * Construction * Base : New level from scratch Editor(s) used : WDFUSE 2.00, Paint Shop Pro 3.0, DOS Edit, 2DF, various. Known Bugs : SFX sucks. Beta testers report some crashes near the CAFEBAG.WAX (probably from less RAM) and in the 6 storey lift (cause unknown). Some textures remain misaligned. The dark presentation hall (room 505) causes slowdowns as soon as the door is opened due to the large number of 3DOs. Workaround: don't go there, there's nothing much of interest. The easy setting may be too easy. Time taken : I think I started this around Jan 2001 and finished it before dawn in July 2001. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this level * http://www.df-21.net/ ================================================================ Credits: (in no particular order) LEC, George Lucas, http://www.df-21.net/, the people who wrote all the editors, spec files and tutorials. Y. Borckmans, A. Novikov for WDFUSE, JASC for Paint Shop Pro. Paul Nemesh: vue01.xls, from where I got the formulae for writing my own VUE program. Myself: SPCOMP2.BM, the 3 vues, the numbered door signs, the big fake windows texture WINDOWS.BM, the CHAIR.3DO texturing, the text crawl and cutscene hacking, level design, level concept, INF programming, mission briefing. Components: BARREL_Y.WAX: Unknown (IL) CHAIR.3DO: John Johnson (IL) FEMALE.BM: Authors of Condition Red FF.BM: Eric Pauker GLASS.BM: } Suspect both based on texture by Mattias GLASS3.BM: } von Herrmann, or one or both made by him. GRYOFICR.WAX: Mike Densmore (IL says Ales Ptacek) GUN.3DO: Barry Brien IWFUEL8A.BM: Unknown (IL) LARS.3DO: Gary Belisle MALE.BM: Authors of Condition Red MASKCOM.WAX: TJ13 PICARD01.WAX: Richard Snodgrass SPEEDR.3DO: Corey Wood WARN8X8.BM: Mattias von Herrmann (IL)=Taken from Imperial Library. Al MacDonald (taken from IL): CENTURIO.WAX, ESPO1.WAX, SARDAUKR.WAX Ales Ptacek : BLACKOF.WAX (IL), WHITEOF.WAX From level "The Rock: Episode 1-Gandolo IV" by Clayton Cameron(Bossk) : CAFEBAG.FME, GARBAGE.FME, TOILET.WAX, ZDWARN1.BM GAdRS (taken from IL): GAPANEL2.BM, GAPANEL3.BM, GARAM2.BM, GARAM5.BM, GRAPH.BM, RADAR.BM Jeff Walters : JWCOMP2.BM, JWCOMWL1.BM, JWCOMWL2.BM, JWDETPNL.BM, JWFRAME2.BM, JWFUEL8.BM, JWMONIT1.BM, JWPANEL1.BM, JWRAMGL2.BM. Llyren Adwyr (Critak Moon: The Imperial Outpost): ZACOMP1.BM, ZDIMPER3.BM Marv Mays : BIKER.WAX, SPEEDBIK.WAX Peter Klassen for the Dark Forces font, which I got too late for the briefings but in time for the credits. GadRS's credits.txt from Imperial Library for some of the credits. Hey, we all share components! ================================================================ Do not read beyond this point unless you're stuck or have completed the level! Okay, the code keys. There are 3. You need two, 1 and 2. 3 is just there for confusing the player. 1 is on the left, 2 on the right. You don't even need them. The light level changes when you hit the correct symbol. Then there's the level itself. Much of it is fluff that's not required to complete the mission objectives. Shortest path: Go to the 4th floor, get the data tape from 401. On the way down, hit the elevator switch on each floor (unless you don't mind standing around later or climbing 6 floors straight). If you don't mind hurting a little, jump out the brown windows onto the 2nd floor, and then out to the exterior. Get into the sewers, pop out behind the 2nd section. Go in through all the big doors, down the square lift. Break the lock, walk into the vault, then back out and up the lift. Pick up the blue key. Get out through the big doors, but hit the hand switch before the last one. The courtyard door will open, take the first big door on the left -- next to the kiosk. Go out through the garage -- the back door. See the little heavy door? Use the blue key and you're at the bottom of the main lift. Call it all the way down and take it to the 6th floor, or use the stairs. Get to the terrace. Note that this way you miss all the sights; like the exchange coupling, the hanging computer consoles, the briefing room/auditorium (505), the commander's offices, and the toilets! And the secrets. Both of them. ================================================================ end