********************************************* Level Name: Imperial Dungeon Ship Level Version: 1.zillions Level Author: Anton Frost Level Type: New Level from scratch Editors Used: DFLE, Dark Forge, DFINFEDIT Known Bugs: None known ********************************************* Difficulty Settings: Nope New GMDs : NO New VOCs : NO New BMs : NO New WAXs : YES New FMEs : YES New VUEs : NO New 3DOs : NO CREDITS Brad Oliver for the editors George Lucas (everybody thanx him, so why shouldn't I?) Jason Muhs and Captain Maddog for NEWST.WAX The guy who did the gory FME:s Very very special Thanx to: Aris Paterakis for 1) DFINFEDIT and the Deliverance-folder 2) his help - without it, this level would have been... not at all BACKGROUND It was a routine mission: pick up a defecting Imperial who (of course) had got his hands on some Imp secret Goodies. For some reason, things didn't go well, Imperials found out about the operation, confiscated your ship and detained you, the spy and your partners while you were standing in the landing area looking confused. You were all thrown aboard a real antique: an old Imperial Dungeon Ship, dating back to the clone wars! Fortunately, you were able to shove your Bryar into your boot, and the stoopid Imps did of course not find it. Another thing the Imps didn't know was that you're an expert on hotrodding ancient elektronic locks... MISSION You've got to get out of your cell, find the spy and then get to the hangar and off you go. The ship is old, but old defence systems kill just as good as new ones, only a bit messier, and it might take more time... OBJECTIVE Free the Spy Get to a Shuttle