================================================================ Title : Imperial Space Dock : ver 1.1 Release Date 08/23/97 Filename : SPDOCK.ZIP Author : Glenn Edmiston Email Address : freedom7@swbell.net Misc. Author Info : My second but first real go at a Dark Forces level. Description : Jan has been captured and is being held on an Imperial Space Dock. [See Briefing] Additional Credits to : Very Special Thanks to George Lucas LucasArts for Dark Forces. Justin Chin - looking forward to Jedi Knight Yves Borckmans for developing WDFUSE and the Tutorial Alex Novikov, David Lovejoy, Jereth Kok, Frank Krueger, Aris Paterakis, Chris Wright, and Peter Klassen for continuing to develop and maintain WDFUSE Jereth Kok for the Logics text, Inf text, Briefing, and his support Geoffrey Elliott for maintaining The Crow's Nest Bryant Luk for maintaining SWGamers.com All components used in Imperial Space Dock were taken from The Crow's Nest with the exception of a new BM, made especially for this level by Jeffrey Wittman. Gary Belisle : Corellian YT-1300 Freighter - Falcon 3DO, Slave 1 3DO Adam Shane : Lamda Class T-4a Imperial Shuttle 3DO, Imperial - 1 Class Star Destroyer 3DO Paul Nemesh : Sienar Fleet Systems: TIE Defender 3DO, TIE Avenger 3DO, TIE Interceptor 3DO Rob Bankey : Incom T-16 Skyhopper (2.0) 3DO Marv Mays : TIE Pilot WAX, Royal Guard WAX Unknown : Corellian YT-2400 Freighter - Outrider 3DO Ales Ptacek : Black Uniformed Officer WAX Lionel Fouillen : Greedo WAX Dan Monceaux : Duros WAX Bossk Trandoshan : Mercenary WAX Barry Brien : Sandman1 & Jawa WAX Jereth Kok : Invisible Trooper WAX Vincent Hubin : The Black Whirlwind weapon Beta Testers : Jeffrey Wittman Jereth Kok David Sassaman John Lofstrom J. Driver OCool Thanks to Aris Paterakis for assisting in querying for testers. ===================================================================================== * Play Information * Level replaced : SECBASE Difficulty Settings : Yes New BMs : Yes New FMEs : No New WAXs : Yes New 3DOs : Yes New VOCs : No New GMDs : No New VUEs : No New Weapons : Yes New Briefing : Yes; courtesy of Jereth Kok New Cutscenes : No * Construction * Base : New level from scratch Editor(s) used : WDFUSE 2.10 (32 bit) Known Bugs : Some HOMing in main docking bay areas. Sometimes "snows" in elevator to opps section. The level was designed on a 486SX33 with 16 megs. Not sure if it will load in 8 megs. * Loading Information * Place: Spdock.gob Spdock.lfd Spdock.txt Spdock.bat files in your Dark Forces directory. Type "spdock" * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Feel free to use the new BM in your own levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Dark Forces copyright 1995 LucasArts * Thanks for playing! * ====================================================================================== HINTS: 1. The Yellow Key is on the roof of the hanger where the Crow is. Take the elevator on the right side. 2. The Red Key is at the end of the mission. 3. The Blue Key is aways from the exploding wall in the Stormtrooper lounge on level S1. The station Commander has it. 4. The Black Whirlwind is behind an exploding wall in the sector just before the DT's. Remember Arc Hammer mission. 5. Jan is located in the center detention bay. When you enter the detention center, she is on your right in the 4th cell. 6. The level has many fake/non-opening doors in an attempt to add more realism. 7. There is a lever that when pulled releases Bobba Fett for more fun at the end of the level. (He is not a Boss logic). In the storyline, the Imperials have his ship after the raid on Jabba's palace [Return of the Jedi - Radio Program]. DESIGNER'S NOTES: 1. Some sections in the level will probably become tedious to the player. The long hallways on level 1 were done to link the small hanger bays together (didn't get trams figured out this time out). The large detention block was done to make it more realistic to match the Death Star block in Star Wars. Six bays seems out of place and too small to this designer. 2. The repeated elevator after change elevator on way from the bottom of the space dock to the hangers was done due to "snowing" if the sector was over 100. Although attempted, this was not able to be fixed with one "elevator move_fc" from level S5 to S1 as the walls still "snowed." 3. Only Thermal Detonators, Land Mines, ST Laser Rifle, and the Black Whirlwind are available because it is an Imperial facility, T/D were given for exploding walls, the Black Whirlwind and Land Mines for the Dark Troopers, and the Designer's view that mostly veteran DF players play Add-on levels and are therefore skilled at gameplay and don't "need" more firepower. 4. The HOM's were left in the main bays in an attempt to add more depth to that section. The main docking bay in "reality" could hold several Corvettes. The HOM's snap back easily when the player moves around the windows. 5. All the stormtroopers at the end of the mission were added to give the impression that the facility was alerted to Kyle's presence. It is not necessary to kill them, one can just run past them on the way back to the Crow.