The Hunt for the Arc Hammer

Author(s): Mark A. Haidekker


Plot
A twisted mass of metal hanging in space is all that remains of the Arc Hammer.... more than there should be. Now the Executor has docked with the ship, and the Empire is crawling over the wreckage in search of the blueprints for the Dark Troopers. You, Kyle Katarn, are the only member of the Alliance to have been aboard the Arc Hammer, and so you are being detailed to board the ship, find the plans, and then attempt to shut down the shields of the Executor, opening it to Alliance attack.

Review
I really enjoy it when an author decides to make a level because they have an interesting story to tell(at least when they do a good job with it). Anyone who has read any of my reviews knows how much stock I put in the story beind a level. Here is some of the proof. The author has started out with a continuation of the Dark Forces story, using the various aspects LucasArts provided for us and taking them to new and exciting levels.

The author has taken cues from Dark Forces and other Star Wars experiences to expand the Arc Hammer and Executor, as well as modify the atmosphere to suit the level.
In here you'll get the chance to revisit the wreckage of the Arc Hammer, and the author has done a fantastic job of setting up the mood for you. Darkened rooms abound in here, with collapsed stairways, fallen doors, and depressurized areas. The corpses littering the halls and the dim flickering of the lights are the only remaining testimonials of what once was a powerful ship. You get to search through all types of areas to complete your goals, with the perfect mix of new and familiar to keep you interested for the duration of the level. Another great thing is that the level is very interactive, allowing you to choose your adversaries in sections, and how much of the storyline you uncover depends upon your actions during the mission. A variety of new sounds and ideas makes this a really enjoyable level.

But this level, like every other one, has drawbacks. Here there is a lack of attention to textures in some places. In elevators the textures don't always match correctly, and in one part of the Arc Hammer you only get a monotone white for the walls, and grey for the floor. I would expect some interruption of this at some point in a hallway, other than a door. A window to the out side, or a control panel. Something other than just the same texture running up and down the lengthy corridors. It's too bad, because each of these problems could have been fixed with just a little manipulation.

Overall
93%I'm very sure you'll enjoy this level a lot. There are many surprises, puzzles to challenge, and a story that really should be told. It will require all of your skills to uncover the secrets behind the Arc Hammer, so gear up, and download this right away.

Other Comments

The author has released a new version of this level in which he fixed up some of the areas I mentioned, such as the hallways, and added a few new features as well. You can download it from the link below.


Tech Specs
Level(s) replaced: ARC
Difficulty Settings: Yes
New BMs: Yes
New FMEs: Yes
New WAXs: No
New 3DOs: Yes
New VOCs: Yes
New GMDs: No
New LFDs: Yes
New VUEs: Yes
Base: New level created using heavily modified sections of the Exector and Arc Hammer.
Editor(s) used: DFUSE 1.0 and WDFUSE
Known Bugs: Color discoloration in the PDA, and some slowdown in areas. Nothing really bad.
Hardware Requirements - 12 megs of RAM required.

Download The Hunt for the Arc Hammer (arc_hunt.zip, 1.2M)


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These pages originally created and maintained by Geoffrey Elliott, c. 1997.
Last Updated February 13, 2004