Apparently a while ago Kyle and Jan discovered a Cargo Bay in the Barra Galaxy, and some X-Wing scouts found it to be an Imperial center for weapons and Dark Trooper shipping. Crix Madine was sent in to gather information, but was captured. Your job is to get him out before his scheduled execution. The cargo is already gone, so you can forget about it. You'll have to be careful because the bounty hunters hired to help with the cargo are still around, awaiting their compensation. |
As soon as I read the description for the level I was mentally setting
this review down a couple notches. Not only does the idea of another
"rescue Madine from a detention center" make my stomach turn, but the word
bounty hunter immediately sent visions of Boba Fett flying through my
head. In these two regards, I wasn't wrong with my original impressions.
Boba Fett is here, locked up in an Imperial cell for some reason. And
while this level isn't just a detention center, that's the main focus, and
it's unimaginative.
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It's really
too bad that this level fails. If the author had taken just a little more
time to think about what he was doing, this could really come off well.
But right now the plot is full of holes, and the level suffers for it. He
makes mention of another level he's written, Invasion, and calls it
his "good" level. Hopefully it will accomplish what this one fails to.
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Level(s) replaced: | SECBASE |
Difficulty Settings: | No |
New BMs: | No |
New FMEs: | No |
New WAXs: | Yes |
New 3DOs: | No |
New VOCs: | No |
New GMDs: | No |
New LFDs: | No |
New VUEs: | No |
New Logics: | Yes |
Base: | New level from scratch |
Editor(s) used: | FMECAD64 .FME editor, CYRA .WAX editor, Dark Logic Pro, DFuse |
Known Bugs: | Supposdely some clipping in one room. I didn't notice it. |
Download Cargo Bay 5 (cargobay.zip, 99k) |