TIE Defender Base Collector's Edition

Author(s): Paul Nemesh


Plot
Under the eye of Admiral Thrawn, the Empire is developing a new starfighter, the TIE Defender. It is rumored that this new fighter has the capabilites to outrun and outgun any of the Rebellion's current craft. As Kyle you are needed to sneak into the base and secure plans concerning this new threat. These plans will allow Admiral Ackbar to develop a counter to the TIE Defender. You are also to destroy the base with a sequencer charge.

Review by: Geoffrey Elliott

Review
New ideas and creations abound in this level.
This is one of the largest and most detailed levels ever created for Dark Forces. It was also one of the first ones, and I first tried it about a year ago. I was enthralled by all the new things packed into this level. I never got a chance to play the first version, but the Collector's Edition has so many creative ideas and settings to enhance gameplay that I will never tire of playing this level.

The story itself offers up so many oppoortunities for the author to add little details to the level, and he takes full advantage of them. He also puts in several areas which can help you along the way, but are in no way necessary to completing the level. There's at least one building that the first time I skipped right by, but when coming back to play again, I noticed several additional things to explore. I don't doubt that I'll find something new every time I play this level, because not everything is obvious at first. There are lots of new WAXs and 3DOs that you can find, but you might miss some of the more subtle things; I'll let you play the level rather than cover them all here.

You are to infiltrate a base and secure the plans for the Empire's newest weapon, the TIE Defender.
The design of this level is one of the best things about it. You get to see waterfalls, cliffs and you need to work your way into the base rather than get plopped right into it at the begining. It takes you back to level four of Dark Forces, and I think this author has improved substantially on the original in ways.

In his text file the author also warns that the level is hard, and he isn't kidding. The base is guarded heavily, and I found myself running out of ammo in key situations. I think that's more due to my trigger-happy nature than to any fault on the part of the author. But the puzzles are what make this level even more interesting. Even what may on the surface seem like a relatively simple concept can be twisted to provide a real challenge. I spent many a frustrating time going back and forth trying new things to work my way past a particular problem. And even if you can figure everything out, there are Dark Troopers galore to battle against. You're going to need every bit or skill and cunning you can muster to make it by this level on the Hard setting. It took me several tries to make it myself, and then only by memorizing the sequence of events, and learning to conserve ammo and shields. This is one level that will make you work for whatever you get.

Overall
96%
This level is one of the classics, and one no Dark Forces fan should be without. If you can, grab the custom-made cutscene by Carl Kenner; the experience is definitely worth the hard drive space and download time. But even without, there is enough here to keep you challenged and interested for a long time.



Review by: Jeff Walters

Review
This is one of my favourites and regarded by a lot of people as the best add-on level. What really sets this level apart from others is the atmosphere created by the numerous intricate VUEs the author has made. They are all smooth and extremely precise in construction and makes you want to sit back and admire them.

The VUE of the TIE fighter flying patrol down the river gully, then entering the base is just beautiful. The smaller VUEs in a control room that has several rotating model ships are a terrific idea and very nicely done.

This is definitely one of the bigger levels with many different locations to visit that you don't HAVE to in order to finish the game. This means that the more times you play it you often discover new things and places which is rarely seen in most levels that often FORCE you to visit everywhere in order to finish. Some might see this as a fault, but I like it as it means that each time you play it you can take a different path to the last time you played it.

The level is pretty well constructed architectually, but there are better. And the texturing is good, not great, but you don't really notice these facts in this level as you would in another. One problem is that there are too many Dark Troopers and the Hunter Killer probe droid is easily the hardest foe in ANY level.

The tricky elevator sequence where the Sequencer Charge is located, is well thought out if a bit frustrating, especially considering you have to fight a literal army of Dark Troopers in this part. The ending is just terrific with TIEs zooming over your head as you fight off the last few Dark Troopers.

Overall
97%As said at the start, what really makes the level is the countless, beautifully created VUEs; it's a pity more levels released since this one haven't duplicated this visual effect. A classic level, extremely enjoyable.


Tech Specs
Level(s) replaced: SECBASE
Difficulty Settings: Yes
New BMs: No
New FMEs: No
New WAXs: Yes
New 3DOs: Yes
New VOCs: No
New GMDs: No
New LFDs: Yes
New VUEs: Yes
Base: New level from scratch
Editor(s) used: DFUSE
Known Bugs: None.
Download TIE Defender Base Collector's Edition (defbase.zip, 596k)

Download TIE Defender Base Cutscenes (defbaselfd.zip, 1.2M)


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These pages originally created and maintained by Geoffrey Elliott, c. 1997.
Last Updated February 13, 2004