En route to Hoth in an unmarked space yacht, your ship is set upon by
bounty hunters led by Boba Fett and IG-88, and you and Jan are captured.
You are taken to the Imperial prison facility known as Justice Station,
along with your newest toy, a jetpack. The bounty hunters claimed salvage
rights on your ship and took it to their base on the planet below, and the
stolen plans for the new Imposer Class Star Destroyer are still hidden
aboard it. Your job is to rescue Jan, recover the jetpack, and then make
your way down to the planet to retrieve the stolen plans before leaving.
Review by: Anonymous |
Another great thing about this level (or a bad thing, if you have an out-of-date computer like mine) is the fact that this level is really two levels. This is because, with the use of teleporter chutes, Kyle is able to steal a prototype jetpack and fly down from a balcony to the planet below. This part of the level is just as fun as the first part, as you traverse the grassy, tree-covered cliffs of the planet, making your way to the large entrance of a smuggler and bounty hunter base that cooperates with the Empire's facility in the sky. From there, you have to steal the plans that you were carrying before you were captured, in the process, making your way through some neat looking hangars. Then you return to a marked landing place in the cliffs, where Jan returns in the shuttle, which looks very neat. |
All in
all, this level is almost flawless, except for one thing: a Captain Picard
WAX in the prison complex, which really doesn't fit. However, this is a
really fun mission, and one you'll want to play as soon as possible.
|
Level(s) replaced: | SECBASE |
Difficulty Settings: | Yes |
New BMs: | No |
New FMEs: | Yes |
New WAXs: | Yes |
New 3DOs: | Yes |
New VOCs: | No |
New GMDs: | No |
New LFDs: | No |
New VUEs: | Yes |
Base: | New level created from scratch. |
Editor(s) used: | WDFUSE |
Known Bugs: | Author mentions some clipping; I didn't see any. |
Download
The Great Escape. (greatesc.zip, 326k)
Hardware Suggestions - the author states that the level requires 12 megs of RAM in DOS, and 8 in Win95. He also says you should NOT run this level in MS-DOS mode if using Win95. |