Several foreign dimplomats who are sympathetic to the Rebel cause have
been taken hostage by Imperial troops and are being held in the Lahara
Hotel. Your job as Kyle Katarn is to infiltrate the hotel, locate the
diplomats, and bring them out safely.
Review by: Anonymous |
This is, in my opinion, one of the best homemade Dark Forces levels
ever made. Many new WAXes and other components are woven into the level,
but with nothing in excess. The plot involves Kyle's attempt to rescue
four diplomats (jokingly labeled figures already seen in the original
game, such as Moff Rebus' and Crix Madine's relatives) who are sympathetic
to the rebellion. The empire has captured them and is holding them in the
Lahara Hotel, a deluxe highrise building known throughout the galaxy.
The layout, for a start, is brilliant. Everything is there for a reason, and circumstances at points call for Kyle to crawl along narrow ledges far above the city streets, or to crawl through ventilation shafts to get to other floors, or to shut down the power in the main generator (very neat), or to jump from one suite's balcony to get to another suite, the door of which is locked. There are four floors to the hotel, and each one can be accessed by a main elevator. The diplomats are being held captive in various parts of the building, and it's a real adventure trying to find them. Another thing that makes this level great are the new, creative additions, that make the level fit into the "Star Wars" universe but that also have footholds in our world, making the level seem more tangible. These little additions and attentions to detail will have you sitting back and admiring the genius of the designer. I've attempted to list these features below:
You probably thought I'd never get to this part, but there are some drawbacks to this level, just like any other. For example, in the field of enemies, this level is not very difficult at all, with no enemies other than imperial soldiers and the rare droid or bounty hunter. Nevertheless, there are plenty of puzzles to figure out, and the level is very nonlinear in that you can tackle any of a number of puzzles first, so you will still find this level challenging. Also, for a big,upbeat hotel, the walls and lighting were pretty dark and confining. It would have been nice to have gotten a little variety and brightness. Finally, part of the level involves walking through the city streets. This is really bland due to the lack of anything like street lights or vehicles parked on the road to hold your interest. All in all, though, these are minor problems compared to the many times you will want to play this level, because there are so many ways you can go about beating it. This one is definitely a must see.
Review by: Geoffrey Elliott |
The second is undoubtedly the great new ideas that the author has added. There are several original things combined with lots of adaptations of old ideas. One of the best things about all this stuff is that the author has included it to serve a purpose, not just be around for the player to see. Examples are the Sam and Max tune he's converted, plus textures, 3DOs, and lots more. The author also does a great job with the layout of the hotel. There are rooms, banquet halls, and everything you might find in a hotel. And he's also included it as part of a city that you can run around to your hearts' content, and even get lost in if you're not careful. The one gripe I really have about the level is that the textures he's chosen for certain areas don't make me think of a hotel, but more of a prison. It's undoubtedly a hold-over from the previous storyline of rescue the prisoner, but it does punch a hole in the level. |
I think
that this is a great level, starting with the opening cutscene and
finishing with the great puzzles throughout the level. You'll want to
check this out to get a fresh taste of Dark Forces.
|
Level(s) replaced: | None |
Difficulty Settings: | Yes |
New BMs: | Yes |
New FMEs: | Yes |
New WAXs: | Yes |
New 3DOs: | Yes |
New VOCs: | Yes |
New GMDs: | Yes |
New LFDs: | Yes |
New VUEs: | Yes |
Base: | New level from scratch |
Editor(s) used: | Author's personal utilities. |
Known Bugs: | A little bit of slow down in varying areas. |
Download Lahara Hotel. (hotel.zip, 350k) |