Imperial Mine

Author(s): AliG


Plot
The Crow has been captured and is in an Imperial mine. The Death Star Plans are also there so Kyle has to get them both.

Review
This is the more interesting half of the 'level'.
Two rooms connected by one large door. Four enemies. The Crow sitting on the ground with a holographic Death Star imbedded in it. Horrendous texturing on the walls, floor and ceiling. A few items lined up along one wall.

You've just received a complete and accurate description of what the author seems to think is a level. It looks to me much more like what came out of improperly following a WDFUSE tutorial. I've seen some levels that I thought were really bad. And there were some that didn't consist of much more than a bunch of square rooms connected by hallways. Maybe there was the occasional landing platform outside, filled with Dark Troopers. But this level takes the cake. I'd have to say that the only thing that could make it worse would be to have the plans sitting in the same room. Oops, guess I just gave away the big secret didn't I.

Overall
12I'm not going to waste time on this level. It just isn't worth it. Suffice to say that it's about the worst level you'll find sitting out there as of this date. Please save yourselves and stay away from it.


Tech Specs
Level(s) replaced: SECBASE
Difficulty Settings: No
New BMs: No
New FMEs: No
New WAXs: No
New 3DOs: No
New VOCs: No
New GMDs: No
New LFDs: No
Base: New level from scratch
Editor(s) used: Unknown
Known Bugs: Lots of scraping on the floor and ceiling textures.
Download Imperial Mine (mine.zip, 9k)


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These pages originally created and maintained by Geoffrey Elliott, c. 1997.
Last Updated February 13, 2004