Soon after the fall of Coruscant it was discovered that Admiral Kraken in charge of Imperial data storage managed to escape Alliance detection with a copy of the Phase I Dark Trooper blueprints. Rumor has it he is improving upon the original models, giving them new weapons. Your job is to get inside his facility and blow it up. Beware: intelligence indicates an abundance of traps and mercenaries throughout the base. |
This level sounds pretty average, and that's really all it turns out
to be. While the story COULD have provided some really neat sites if used
properly, perhaps, say a really cool computer core or maybe a well thought
out construction facility where we get to see the various stages of DT
construction(something we never saw in Dark Forces), instead the author
squanders his opportunity. He focuses on infesting the level with lots of
traps designed to kill the player. It feels a lot like he's decided to
make it the most difficult level anyone has ever played. He's partially
succeeded, since I didn't make it through the first time, but after one
time through it isn't tough. What he's really done is forgotten one of the
objectives when creating a level: to make the experience enjoyable for
somebody else.
The author also seems to have decided to put in just about every WAX, FME and 3DO he can get his hands on. This doesn't make much sense, and really only serves to balloon the file size to gigantic proportions. If he'd used them nicely, or bothered to replace some of the VOCs for the enemies, I might be able to say otherwise, but most of the FMEs seem to be sitting below the floor. This doesn't make them invisible, but they sure do look weird. Same thing for the X-Wing at the beginning. I also am not a huge fan of blowing away about a half dozen Grand Admirals while I'm running through the level. If I'm correct there were only 13 counting Thrawn, right? Looks like Kyle has just wiped out half of the strategic masterminds of the old Empire. A little hard to believe. The only thing that saves this level from becoming just another wasteful shoot-em-up is the difficulty of it. It is tough to make it through all the traps laid out for you, and while it may not be much fun while trying to play the level, there is something to be said for testing your skills on this mission. |
This level might have a few good points, but for the most part
it's just a large waste of time. Perhaps somebody will pick up the story
and make a decent level out of it. But I wouldn't waste a substantial
amount of download time on a level of this poor quality.
|
Level(s) replaced: | SECBASE |
Difficulty Settings: | Yes, Easy and Hard |
New BMs: | Yes |
New FMEs: | Yes |
New WAXs: | Yes |
New 3DOs: | Yes |
New VOCs: | Yes |
New GMDs: | No |
New LFDs: | No |
New VUEs: | No |
Base: | New level created from scratch. |
Editor(s) used: | DFUSE 1.00 |
Known Bugs: | There are some bad HOMs in places, and I had it lock up several times. |
Download Mission Impossible: Operation Suicide. (misimp10.zip, 1.3M) |