The Empire has agreed to give the Imperial Star Destroyer Thunder to a nearby planetary system engaged in a local war. Your job is to stop this technology transfer by destroying the Thunder. You need to place three charges throughout the ship and then get out using an escape pod. |
Where should I begin? The obvious holes in the plot(since when would
the Empire sell one of it's SSDs, much less GIVE it away) or the problems
with the level? Because just like the plot this level has quite a few
holes in it all of which combine to condemn this level to the middle of
the stack where it likely be forgotten soon.
The mission gets better from there until you reach another place where you can jump out the windows, again with no repercussions. But this time the windows don't even empty into the same area. As a whole the areas open to space only serve to reveal the authors don't really know how to work with exterior architecture when it comes to space. That's really too bad since the open areas looking out to space are the only really good looking parts of the level. The rest is filled with blocky architecture and some pretty predictable occurances. There aren't any real outstanding puzzles since you just find the keys and run around the place setting charges. You get to shoot a lot of enemies including some Dark Troopers that have to reason to be in the level. Thankfully there's no Boba Fett which the authors could have pawned off as being involved in the war. At least they had that much sense. One thing I think they really screwed up on involves the architecture. The claim in the text file is that the level is a new level from scratch. WRONG! There's one section that's clearly taken out of the Executor with just one texture changed and heights lowered somewhat. I have nothing against using pieces out of levels since often times it's just what you have in mind to make. And one could expect the Empire to have the same designs in places. But don't try to call it your own. |
This level has a lot of holes in it that an experienced Dark
Forces player can pick out pretty easily. Perhaps we've just come to
expect the best from levels nowadays, but this mission doesn't have
anything special or new. It's an average level and as such will provide an
average gaming experience. You get to decide if you want to try it out.
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Level(s) replaced: | SECBASE |
Difficulty Settings: | No |
New BMs: | Yes |
New FMEs: | Yes |
New WAXs: | Yes |
New 3DOs: | No |
New VOCs: | Yes |
New GMDs: | No |
New VUEs: | Yes |
New LFDs: | No |
Base: | Level with new architecture plus some from the Executor. |
Editor(s) used: | WDFUSE 2.0 |
Known Bugs: | Scraping of textures, some minor HOMing. |
Download Operation Quiet Storm (opqstorm.zip, 129k) |