On your way back to regroup with the Rebels after stealing the Death Star plans you are captured by Boba Fett. He hands you over to the Imperials who in turn transport you to Ravager Outpost to await execution via Kell Dragon for crimes against the Empire. Your job is to somehow avoid certain death, make your way into the outpost to recover the plans and then find your way to your ship to escape. |
The story sounds great. It makes sense and is a good area for some new
action to take place. All we ever get to hear is that Kyle delivered the
plans. But why does it have to be so easy for him? I think that some kind
of intervention there is a great idea. But unfortunately this level
doesn't quite make good on the story.
The puzzles aren't that challenging either. Once you find your way around the base it's just a matter of locating the keys and getting out. The opening sequence of your execution is really nice and tense with you needing to scramble for weapons and space to move with Kell Dragons on your tail and Imps up above. But after you actually get into the base the stimulation and challenge disappears. There are several nice factors to this level though. I particularly enjoy the author's use of large areas. He's run a nice river through the base and it makes for some good scenery and variation as you move along. And after running through a base that's largely contained and cramped it's nice to find a bit of contrast. You won't find any HOMing in the large areas either, something that plagued most of these early levels. Another nice bit is that the enemies aren't contained in rooms. The connected architecture of the level allows them to roam the halls so you're never sure what you'll run into. And you aren't given all the weapons to use either. For most of the level you'll have to content yourself with a rifle and some detonators. For the most part the troopers won't give you any trouble. But I wish that the Dark Troopers had been left out. This is before the Dark Trooper incident, so there shouldn't be any Phase II's running around, and possibly only one or two Phase I's. If the author had coordinated finding the plans with also running into some of the Rebellion's first evidence of the Dark Trooper project it would have made the level a lot more interesting. |
Back
when it was made I'm pretty sure that this was one of the best levels to
be found. A lot has passed since then and some might say that I should
judge it taking into account the date it was released. But I like to keep
everything on a standard level. So when you look at it that way Ravager
Outpost comes out rather average. But still worth a run if you have some
free time.
|
Level(s) replaced: | JABSHIP |
Difficulty Settings: | Yes |
New BMs: | No |
New FMEs: | No |
New WAXs: | No |
New 3DOs: | Yes |
New VOCs: | Yes |
New GMDs: | No |
New LFDs: | No |
New VUEs: | No |
Base: | New level created scratch. |
Editor(s) used: | DFUSE 1.00 |
Known Bugs: | There are some really nasty HOMs inside one of the REALLY long corridors. Other than that it's clean. |
Download Ravager Outpost (ravage15.zip, 91k) |