As Kyle Katarn, former Imperial Special Ops, now working for the Rebel Alliance, you have been given the delicate mission to steal the plans of the new Imperial secret weapon code named DEATHSTAR. You will be dropped at the cargo entrance of the Imperial base where Rebel Intelligence suspects the plans are stored. You must then find the plans, and return to the drop zone where your assistant Jan Ors will bring back your ship. |
The authors here have taken it upon themselves to do a remake of the
first level of Dark Forces, hence the title. And in many ways they succeed
in improving on the original. In others the level fails, but on a whole
it's a good one to play with lots of interesting things to do and look at.
The level really succeeds with it's architecture and texturing. The setup of the base is great; staying away from the usual square rooms connected by hallways you'll find unusual elevators, bridges, sewers, hallways with large windows looking out over the city, ledges sitting on the edge of a precipice and more. The texturing is all well placed, but I found myself wishing for something else besides the dark greys and yellow/black stripes. It all stays together to help you believe you're in the same facility, but some more variety would be nice.
The level does have faults. I thought that the positioning of the Death Star plans, while clever and just the sort of thing that Imperials might do, was also so well hidden that most people would probably miss it altogether; I almost did. I already mentioned a texture problem, another is that the base doesn't have the Imperial look and feel that we've found in other levels and in the movies. I also have a argument with the setting: this is supposed to be a secret base. So why is it in the middle of a city? And more importantly why is it so open and obvious? The first SECBASE was secluded, with an almost underground feel to it. It had the feeling of something hidden. This level gives me the impression of being in the middle of Coruscant. A great accomplishment, but not the right place for a secret base. |
Even
with the few problems this level is still a fun play. It's something that
will keep you interested and busy and provide a challenge at the same
time. Not necessarily on par with the major levels of today, but as one of
the first it also has a distinct appeal. I suggest that anyone trying to
pick a level to download check this one out.
|
Level(s) replaced: | SECBASE |
Difficulty Settings: | Yes |
New BMs: | Yes |
New FMEs: | No |
New WAXs: | No |
New 3DOs: | No |
New VOCs: | Yes |
New GMDs: | No |
New LFDs: | No |
Base: | New level from scratch |
Editor(s) used: | DFUSE 0.9, 1.00 |
Known Bugs: | None. |
Download SecBase Revisited (secrev01.zip, 289k) |