The Empire has commissioned Boba Fett to deliver some plans to their forces on the Outer Rim. These are plans for attacks on planets now sympathetic to the Rebel cause. You must infiltrate Fett's personal base of operations on Tattooine and steal the plans before he can deliver them. |
There are lots of new WAXes and 3DOs to help out this level. And the place really feels like Tatooine. You can almost feel a bead of sweat dripping off your face as you run through the cliffs and caverns. One thing that the author should be especially commended on is that he doesn't throw in a lot of stuff that isn't crucial to the level just for the sake of having it in there. Everything new has a purpose to it: to make the level more interesting and create a more realistic Tatooine. There are generators present in this level to keep the enemies churning out, and that also keeps the difficulty high. But in a remote place like Tatooine, I thought the generators were out of place. It didn't make sense to have stormtroopers and bounty hunters appearing constantly. Maybe in an Imperial base, or a Star Destroyer there would be an ample supply of soldiers so to have them keep appearing is understandable. But in the middle of the desert and especially near Boba Fett's base of Ops, you would think that the number of enemies to confront would be minimal. I also would have preferred to need to figure out several puzzles in Boba Fett's base. Even though there is a booby trap, you can almost walk right in. I would expect a bounty hunter to have a little more protection than that. |
I
felt this level could have used a little work. Once you stop ooh-ing and
ah-ing about the new features and just being able to play in Tatooine,
you'll realize the level seems terribly vacant. Even with Boba Fett(who we
get to kill/stun AGAIN), the level isn't tough, and doesn't come up to
it's full potential.
This level is part of a four level set, but there is no real story combining them so I've reviewed it seperately. You'll want to check out the others though. Operation
Death Star
|
Level(s) replaced: | One of four new levels. |
Difficulty Settings: | Yes |
New BMs: | Yes |
New FMEs: | Yes |
New WAXs: | Yes |
New 3DOs: | Yes |
New VOCs: | No |
New GMDs: | No |
New LFDs: | Yes |
New VUEs: | Yes |
Base: | New level from scratch |
Editor(s) used: | Text Editor (unspecified) |
Known Bugs: | None. |
Download the four level set. (don-df42.zip, 441k) |