Editor's Note - This article series by the author of Jungles of Caldoun, will show level makers how to make their own terrific levels - part-by-part. First off, Mark looks at the art of making a custom WAX for your level.
These 2 cells are alternatively displayed to give the effect of a blinking shield |
2WAX /m IARMOR.TXT
1- #Generated by WAX2 | |
2- | |
3- SET INDIR | |
4- SET OUTDIR | |
5- SET PALDIR | |
6- | |
7- WAX iarmor.WAX | This is the output file name |
8- PAL | Default pal or specify name |
9- WAXES 1 | There is 1 state in this file |
10- 0: Seq8=0,0,0,0,0,0,0,0 fr=3 | It�s a single-view WAX |
11- SEQS 1 | and has only one state |
12- 0: Frames=0,1 | ...which contains 2 frames |
13- Frames 2 | |
14- 0: Cell=0 y=-16 | |
15- 1: Cell=1 y=-16 | |
16- Cells 2 | And these are the BMPs for |
17- 0: bmp=iarmo000.bmp c=0 | those frames |
18- 1: bmp=iarmo001.bmp c=0 |
The two states of a chair: Intact (left) and broken (right) |
9- WAXES 2 | |
10- 0: Seq8=0,0,0,0,0,0,0,0 fr=12 ww=111411 wh=111411 | Intact state |
11- 1: Seq8=1,1,1,1,1,1,1,1 fr=4 | Burn down state |
12- SEQS 2 | |
13- 0: Frames=0 | Only one |
14- 1: Frames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 | Sequence of frames |
15- Frames 16 | |
16- 0: Cell=0 | |
17- 1: Cell=6 | |
18- 2: Cell=1 | |
19- 3: Cell=2 | |
20- 4: Cell=3 | |
21- 5: Cell=1 | |
22- 6: Cell=2 | |
23- 7: Cell=3 | |
24- 8: Cell=1 | |
25- 9: Cell=2 | |
26- 10: Cell=3 | |
27- 11: Cell=4 | |
28- 12: Cell=4 | |
29- 13: Cell=5 | |
30- 14: Cell=5 | |
31- 15: Cell=6 | |
32- Cells 7 | |
33- 0: bmp=dryplant.bmp | |
34- 1: bmp=smalfir0.bmp | |
35- 2: bmp=smalfir1.bmp | |
36- 3: bmp=smalfir2.bmp | |
37- 4: bmp=smalfir3.bmp | |
38- 5: bmp=smalfir4.bmp | |
39- 6: bmp=smalfir5.bmp |
7- WAX CALDWASP.WAX | |
8- PAL | |
9- WAXES 4 | |
10- 0: Seq8=0,1,2,2,3,4,4,5 fr=20 ww=10485 wh=10485 | Fly |
11- 1: Seq8=0,1,2,2,3,4,4,5 fr=20 ww=10485 wh=10485 | Idle |
12- 2: Seq8=7,7,7,7,7,7,7,7 fr=4 ww=10485 wh=10485 | Hit (weak) |
13- 3: Seq8=7,7,7,7,7,7,7,7 fr=4 ww=10485 wh=10485 | Hit (strong) |
7- WAX commando.WAX | |
8- PAL | |
9- WAXES 13 | |
10- 0: Seq8=0,1,2,3,4,5,6,7 fr=5 ww=72089 wh=72089 | Walk |
11- 1: Seq8=8,8,8,8,8,8,8,8 fr=6 ww=72089 wh=72089 | Shoot |
12- 2: Seq8=9,9,9,9,9,9,9,9 fr=7 ww=72089 wh=72089 | Die (weak) |
13- 3: Seq8=10,10,10,10,10,10,10,10 fr=7 ww=72089 wh=72089 | Die (strong) |
14- 4: Seq8=11,11,11,11,11,11,11,11 fr=12 ww=72089 wh=72089 | Dead |
15- 5: Seq8=12,13,14,15,16,17,18,19 fr=12 ww=72089 wh=72089 | Idle |
16- 6: Seq8=20,20,20,20,20,20,20,20 fr=6 ww=72089 wh=72089 | Shoot follow-thru |
17- 7: Seq8=0,0,0,0,0,0,0,0 fr=12 ww=72089 wh=72089 | Unused |
18- 8: Seq8=0,0,0,0,0,0,0,0 fr=12 ww=72089 wh=72089 | Unused |
19- 9: Seq8=0,0,0,0,0,0,0,0 fr=12 ww=72089 wh=72089 | Unused |
20- 10: Seq8=0,0,0,0,0,0,0,0 fr=12 ww=72089 wh=72089 | Unused |
21- 11: Seq8=0,0,0,0,0,0,0,0 fr=12 ww=72089 wh=72089 | Unused |
22- 12: Seq8=21,21,21,21,21,21,21,21 fr=6 ww=72089 wh=72089 | Getting hit |