# Jedi Knight Cog Script # # 00_FLASHINGREDLIGHT.COG # # Makes the extra light of the sectors in M5 secret # area pulse red. # # [YB] # # (C) 1997 LucasArts Entertainment Co. All Rights Reserved flags=0x240 symbols sector flash00 desc=flash00 sector flash01 desc=flash00 sector flash02 desc=flash00 sector flash03 desc=flash00 sector flash04 desc=flash00 sector flash05 desc=flash00 sector flash06 desc=flash00 sector flash07 desc=flash00 sector flash08 desc=flash00 sector flash09 desc=flash00 sector flash10 desc=flash00 sector flash11 desc=flash00 sector flash12 desc=flash00 sector flash13 desc=flash00 sector flash14 desc=flash00 sector flash15 desc=flash00 sector flash16 desc=flash00 sector flash17 desc=flash00 sector flash18 desc=flash00 sector flash19 desc=flash00 sector flash20 desc=flash00 sector flash21 desc=flash00 sector flash22 desc=flash00 sector flash23 desc=flash00 sector flash24 desc=flash00 sector flash25 desc=flash00 sector flash26 desc=flash00 sector flash27 desc=flash00 sector flash28 desc=flash00 sector flash29 desc=flash00 int num_sectors=25 desc=num_sectors int i=0 local flex xlight=0.0 local message startup message pulse end # ======================================================================================== code startup: SetPulse(0.75); Return; # ........................................................................................ pulse: xlight = 1.0 - xlight; for(i=0; i