# startmsg.cog # # Script by Tazz # # Displays a sound and a message when activated, does nothing else. Used just to trick people. # It was in a room with lots of switches, so I thought I'd make a 'fake' one. flags=0x240 symbols message activated thing switch linkid=1 sound sndon=false.wav local sound sndoff=false.wav local int dummy local sound wav0=i00bo05z.wav local end #............................................................................................. code activated: dummy = PlaySoundThing(wav0, console, 1.0, 5.0, 10.0, 0); Sleep(0.5); Print("Ha Ha! I bet you thought this button did something!"); Sleep(2.0); Print("Sorry, try another button."); Return; end