Red Alert 2 takes place a few years after the events in
the original Red Alert. The Allies, victorious in their battles against Joseph
Stalin and his Soviet army, have rebuilt the decimated economy and
infrastructure of Europe and have installed their own puppet dictator in place
of Stalin: General Romanov. To the Allied intelligence, Romanov is nothing more
than a consummate politician and the harmless leader of the World Socialist
Alliance, a low-profile political group with minimal arms technology. No one
could ever perceive him to be a threat.
But Romanov has his own agenda. Unbeknownst to the Allies, Romanov has
been mobilizing the World Socialist Alliance into a giant military machine for
years and is now only biding his time, waiting for the opportunity to strike.
When a civil war breaks out in Mexico, Romanov makes his move.
To the Allies, Romanov's move to quell the outbreak in Mexico (also a WSA
state) and restore order to Russia's sister country is expected. Soon after
Romanov's troops move in to Mexico, however, reports of early-warning defense
systems shutting down throughout the United States begin to surface. Other
reports tell of Romanov's troops moving north from Mexico into California,
Arizona, and Texas, where they've established mysterious beacons at their
encroaching outposts. The population in these outlying areas begins to complain
of headaches and nausea, and some witnesses claim that some of their neighbors
have picked up arms against their fellow countrymen and joined forces with the
invading Soviet forces.
The US government is shocked at Romanov's recent moves and has no logical
explanation for this sudden turn of events. Left with no other choice, the
President of the United States declares war on the World Socialist Alliance and
gives the order to launch a nuclear strike against Russia. However, when the
Pentagon moves to strike, nothing happens. The US's entire arsenal of nuclear
ICBMs remain dormant, useless, in their silos. Intelligence sources confirm the
fears: Romanov has developed a frightening technology that affects man and
machine alike; specifically, he has created psychically enhanced troops that can
attack with a simple thought.
The United States and the Allied forces are crippled, and Soviet troops
are now thoroughly entrenched on American soil. Playing on the side of the
Allies, you'll have to fight an uphill battle against well-armed Soviet forces
that are threatening to crush your homeland. As the Soviets, you'll use your
newly researched psychic technology to hunt down pockets of resistance and make
the US pay for its destruction of Mother Russia.