Command and Conquer: Tiberian Sun
TIBERIAN
SUN
Tiberian
Sun is the sequel to Tiberian Dawn. It takes place about thirty years after the
last GDI mission in Tiberian Dawn. The world is a much different place. The
Tiberium has spread at a rapid pace, and much or the world (except the artic
regions) are heavily infected with Tiberium. Life as we knew it during the first
Tiberium War is a part of history. There are no vibrant bustling cities anymore.
There is no economic growth within the worlds general population. The world
economy went from a market based, to state monopolized with the large scale
harvesting of Tiberium to fund the war effort on both sides.
Because
of the rapid pace of infection of Tiberium throughout the world, many groups of
people have been lost. They have either died of the infection, or they have
mutated because of the infection. Either way, their life on earth is very much
life on hell. These mutants are called the Forgotten. The Forgotten do not have
any friends. GDI will not help them out. And Nod uses the Forgotten in ways that
are not describable. While the never ending battle of ideologies between Nod and
GDI continue on, there are creatures, who were once human, now mutant, who just
want life to be what is was before the Tiberium Meteorites crashed to earth.
GDI, after the final battle at the Temple of Nod outside of Sarajevo, has never
been able to wipe out the Terrorist group "Nod". Thirty years after
the "final" battle there are still terrorist attacks, and Nod became
dangerous as ever due to fragmentation of the brotherhood after the Death of
Kane. The brotherhood of Nod, whatever faction you choose you allegiance to,
always believed in the return of Kane. The second Tiberium war begins with
Tiberian Sun, and begins with the Return of Kane. And this time the fate of the
entire planet is at stake.