# Jedi Knight Cog Script # # prl_alarm1a.cog # Sylvicolus [PRL] April 2001 # http://www.lactarius.com/sylvicolus/jk/ # # Alarm triggered by entering sector or by switch. # Alarm turned off by activating switch # For use with a regular 2-celled switch. # # This cog is not supported by LucasArts Entertainment Co. symbols message startup message entered message activate sector alarmsector surface alarmswitch linkid=1 flex volume=2.0 flex AlarmMaxDistance=20 sound alarm=00AlarmLoop03.WAV flex FadeOut=0.2 local int channel local int alarmstatus=0 local int done=0 local end # ======================================================== code startup: setwallcel(alarmswitch, 1); return; ## Sets the switch mat to the 2nd cell, which is green or off position. entered: if (done) return; done=1; call soundalarm; return; soundalarm: alarmstatus=1; setwallcel(alarmswitch, 0); channel = PlaySoundPos(alarm, GetSurfaceCenter(alarmswitch), volume, 1, AlarmMaxDistance, 0x1); return; activate: if (alarmstatus==0) { call soundalarm; return; } alarmstatus=0; StopSound(channel,FadeOut); setwallcel(alarmswitch, 1); return; end