Rebirth of the Empire
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Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
41 / 100
August 9, 1999
Design:
Dynamics:
Experience:
40 / 100
40 / 100
20 / 100
First Impressions
No plot problems that I could detect. Danuta seems to be a pretty popular place these days though. This author has been releasing a ton of levels lately, and, unfortunately, it shows. If the author concentrated more on a single level than on multiple ones, it could be infinitely better. Read on.
Review Screenshot 1
Review Screenshot 2
Design / Visuals
The architecture was abysmal. It felt as though I was back at the start of 1998 playing Jedi Knight, it was that bad. The level was simply crying out for some detail. An alcove here, a ramp there, pillars, or beams, but unfortunately they were nowhere to be seen. Texturing fared a little better, as there was the usual range of textures, but there were only 1-2 textures a room.
Dynamics / Interactivity
Enemy and item placement were OK, but a little on the easy side. There were quite a few stormtroopers, providing some interesting and fun firefights in some small hallways, but the placement was pretty predictable. There were some shields and health and stuff scattered around the floor, and even some in the secret areas, but other than that you were limited to what enemies dropped. There were a few enhancements, like the new Dark Jedi, which was pretty good, although he didn't have any force powers and there was a re-spawning bacta tank right behind him, making it a little easy.
Playing Experience / Atmosphere
The level was pretty much day bright throughout the whole level, and it was pretty short to boot. I can't remember any ambient sounds, and the layout of the level was somewhat confusing. The only way into the Dark Jedi's lair was to force jump up from the back of a prison cell that contained some civilians. There were also some drops where you can't help but damage yourself, which is an annoying thing as a player. Future note, always have a way down without hurting yourself!
Review Screenshot 3
Review Screenshot 4
Final Thoughts
The level seemed rushed, and is a little to short, meaning that you never really get 'in' to the level. You can try it if you want, but it's not really worth it. Last I heard the author was making a new level, one that he's putting a lot of effort into. I really hope that he can spend a little more time on it, as I believe he has skill, but just needs to take his time. Just consider this level a practice.
Design:
Dynamics:
Experience:
40 / 100
40 / 100
20 / 100
Overall:
41