Trail's Guide

To Jedi Knight

Level 21: Jerec - The Force Within or Jerec - A Battle for Power

Objective: The unstable valley has swallowed you and Jerec, trapping you together in the center core. His power will be replenished and strengthened unless you can cut him off from the force stream. As Jerec revives in the core, he pulls at the Jedi monuments. Once the statues block your access, he will destroy you at whim. A mechanism left by the ancient jedi can temporarily interrupt his rejuvenation.

Objective: The unstable valley has swallowed you and Jerec, trapping you together in the center core. Crush him so you can claim the power of the Valley and take his place as ruler of the galaxy! As Jerec revives in the core, he pulls at the Jedi monuments. Once the statues block your access, he will destroy you at whim. A mechanism left by the ancient jedi can temporarily interrupt his rejuvenation.

Reward: No force stars, it is the last level after all. You are now a Jedi Lord, or a Jedi Dark Lord and should have assigned all your force stars to the neutral and either light or dark powers available to you.

Level of Difficulty: Well to start off, lets say I hope you have practiced your lightsabre dueling, because if you haven't, it will take quite a while to finish off Jerec. Attack him, and when he goes to rejuvenate, run and hit the switches behind both statues to stop or limit the process. Use force power "speed". He will be weaker each time until you finally defeat him. And I must say that force power "absorb" is a must on this level if you are a Jedi Lord. If you aren't, I hope you like eating force power "destruction". Generally, block block attack, block block attack, etc. Keep moving and don't under estimate Jerec. Steffan Berg told me of another strategy for defeating Jerec that exposes a few bugs in the AI. When Jerec tries to go for the entrance to recharge, he will not attack you. Position yourself in front of him and keep pushing him back and don't let him into the center of the tower. If you are sucessful, you can easily kill him.
Jerec sizes you up and finds you unworthy
1) You start facing Jerec just outside the spire that recharges him. Inside the spire is the source of his power. The center air channel will lift you to the top, and you will have to make a jump for it if you want to get out.


Block Block Attack!!!
2) Keep your sabre centered on Jerec at all times and prepare to block his attacks. Swing only when he leaves himself open, or you will regret it. Watch for his combinations of sabre swings and force powers.


Sequencer Charges are a Jedi's best friend
3) Chris Western sent me news of an interesting tactic for defeating Jerec. Plant alot (15) sequencer charges near the entrance so that when Jerec goes to recharge himself.... This would be a good tactic for dark jedi who don't have access to force power "absorb". Note conventional weapons are only good when Jerec is heading to recharge. Any other time, you do no damage and only add to his power. Kinda counter productive wouldn't you think?


Atop the spire
4) If you find yourself up above in the top of the spire, you will find you have very little manuvering room to defeat Jerec. Tread lightly.


Button
5) When Jerec is recharging, he will pull the statues towards the entrances to block your access to the tower. Behind each statue is a switch you need to push in each time he tries to recharge. When you have pushed both, his access to the valley core is cut off and he will not have regenerated completely. Use force power "speed" to keep his recharge time to a minimum. When you have stopped both statues, jump into the tower and find Jerec. Attack him with your sabre to stop his regeneration process.


A swing and a miss
6) Some times you hit what you are aiming for, other times...Another tactic for defeating Jerec, sent to me by Sean Byrnes is to run into an alcove where items respawn and allow Jerec to follow you. When he gets close, use force power "jump" to get over him and attack him pinning him inside the alcove. When he tries to flee, you have him pinned. Now, Sean mentions that you should weaken him down a little first, sort of to the point just before he goes to recharge. That way he will only be thinking of running and not attacking.


Come on get up and fight like a man!!!
7) Yet another death sequence. Ho hum, game over.