JK Ultimate Patches

Post 3D Acceleration, Network Configuration, 64-Bit Installation, DirectPlay Problems, etc.
LSF_Nick
Junior Member
Posts: 82
Joined: Mon Jan 02, 2006 2:00 am

JK Ultimate Patches

Postby LSF_Nick » Tue Jan 27, 2015 7:05 pm

Jedi Knight Ultimate 15 (JKDF2.net)

This patch includes the latest unofficial patch (2009) , no-cd, and .DLL's to fix graphical issues on any system regardless what graphics card you own.
http://jkdf2.net/JKBot/JKArchive/JKDF2/ ... mate15.zip
http://jkdf2.net/JKBot/JKArchive/JKDF2/ ... mate15.zip
the :Last Star Fighters: league
http://www.starfighters.com/lsf
1997-2002

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AcidRain
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Posts: 112
Joined: Thu Aug 21, 2008 7:15 am
Website: http://AcidShower.com
Location: jackson, tn

Re: JK Ultimate Patches

Postby AcidRain » Wed Jan 28, 2015 6:48 pm

The instruction at "0x00414686" referenced memory at "0x00000004". The memory could not be "read".

Be sure to backup the contents of your main jk directory before using this.
Special Thx to LSF_Nickz2000 for putting together the worlds largest jkdf2 archive, and making all of this possible.

AcidRain
Junior Member
Posts: 112
Joined: Thu Aug 21, 2008 7:15 am
Website: http://AcidShower.com
Location: jackson, tn

Re: JK Ultimate Patches

Postby AcidRain » Sat Feb 07, 2015 11:04 pm

On the Steam version of Win8 using an AMD card, do not apply this patch. It is confirmed to corrupt and cause jk.exe to hang.
Special Thx to LSF_Nickz2000 for putting together the worlds largest jkdf2 archive, and making all of this possible.


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