AmputateJoint(victim, joint_num);
Standard Joint Numbers for Creatures | |||
---|---|---|---|
Number | H. Node | Description | |
0 | 15 | head | |
1 | 16 | neck | |
2 | 17 | torso | |
3 | 12 | primary weapon fire | |
4 | 12 | secondard weapon fire | |
5 | 13 | primary weapon aiming joint | |
6 | 7 | secondary weapon aiming joint |
There may be a comment beside the joint number to tell you what that node is for. If there's not, open the 3do of the thing with a text editor and scroll to the bottom. You'll see a list of heirarchy nodes. Look under the hnodename category and you'll see the specific mesh of the 3do that the node is assigned to.
The name of the mesh should explain what part of the 3do it is. If not, you could open the model with a 3do editor.