Blocked


1) Blocked runs when a moving, path-controlled object is blocked by something.


SenderThe path-controlled object that is blocked.
SourceNo source.

Sender TypeThing (3).
Source TypeNone.

2) Blocked also runs when the player blocks weapons with the lightsaber.


SenderThe player that is blocking the bolt.
SourceNo source.

Sender TypeThing (3).
Source TypeNone.