Sector Symbol Type


This symbol type is used to hold the number of a sector. If the value of the sector is passed from a JKL, the cog will receive messages from the sector. Syntax:
sector      sec1

Or if the value is not being passed from a JKL, use:

sector      sec1     local

Mask Info: Sectors can send two messages to a cog, entered and exited. These run when a thing passes through the walls of a sector. Masking the sector (adding Mask Flags to the symbol) will stop these messages from running if the thing is excluded by the flags. The default mask is thought to be 0x400.