effect_handle=NewColorEffect(R1_int, G1_int, B1_int, R2_flex, G2_flex, B2_flex, R3_int, G3_int, B3_int, flex_light);
Group 1: The first RBG group is a 0 or 1 integer that tints the level.
Group 2: The second RGB group is a 0-2 flex that adds a deep tint to the level.
Group 3: The third group is a 0-290 integer that adds a color to the screen.
flex_light: This is the percentage of lighting for the color effect. A value of 0.5 would decrease the level lighting by half. A value of 1 would not change the lighting. You cannot increase the lighting by using a value greater than 1.