SetThingPulse
Sets a pulse for a thing. A thing pulse acts like a regular pulse but will end when the thing dies. Only a cog that receives the
thing's messages can set or receive a thing pulse. The pulse message is sent by the thing as an event message and will
be sent to all of the thing's associated cogs. Syntax:
SetThingPulse(thing, flex_delay);
To stop the thing pulse, use:
SetThingPulse(same_thing, 0);