SetCurrentCamera
Changes the player's view from the current camera to the given camera. Make cam_int 1 for external view or
0 for the internal view. JK will not recognize that the camera has been switched when you use SetCurrentCamera().1
Syntax:
SetCurrentCamera(cam_int);
1Say you switched the camera from internal to external with SetCurrentCamera(). When you press F1 to change
the view, JK will print "external" and reset the view to external because it did not recognize that the camera had been switched.
CycleCamera() does not have this problem.