Physics Flags |
Hex | Purpose |
0x1 | Object is affected by gravity. |
0x2 | Object accepts thrust movement. |
0x4 | Unknown. Used with players, actors, and grenades. |
0x8 | Unknown. Used with players, actors, and sequencers. |
0x10 | Object will align itself with the floor surface it's attached to. |
0x20 | Object will bounce off of surfaces when it's moving. |
0x40 | Object attaches to floor surfaces that it stands on. |
0x80 | Object attaches to all level surfaces and floor surfaces that it stands on. |
0x100 | Object is attached to a surface / not attaching to a new surface. |
0x200 | Unknown, but commonly used. |
0x400 | Unknown. |
0x800 | Object will not be affected by gravity while attached to a wall surface. |
0x1000 | Unknown. |
0x2000 | Object can fly. |
0x4000 | Object will be affected by explosion forces while attached to a surface. |
0x8000 | Object is being moved by a force. |
0x10000 | Object is crouching. |
0x20000 | Unknown. |
0x40000 | Object is less affected by gravity. |
0x80000 | Unknown. |
0x100000 | Object is at the surface of a water sector. |
0x200000 | Unknown. Cleared while the thing is attached to a surface. |
0x400000 | Object is not affected by sector thrust. |