Projectile Flags
HexDecPurpose
0x11Projectile's velocity will be scaled by FireProjectile()'s seventh parameter.
0x22Projectile's damage will be scaled by FireProjectile()'s seventh parameter.
0x44Projectile's force will be scaled by FireProjectile()'s seventh parameter (for explosion templates).
0x88Projectile's range will be scaled by FireProjectile()'s seventh parameter (for explosion templates).
0x1016Unknown. Used with the strifle and repeater.
0x2032Projectile will be auto-aimed.
0x4064Projectile will be auto-aimed in MP - use with 0x20.