Explosion Flags
HexPurpose
0x1Explosion's sprite will be animated. Without this flag, the sprite stays on its first cel.
0x2Explosion has not exploded.
0x4Explosion uses damage.
0x8Unknown.
0x10Explosion uses maxlight.
0x20Unclear, used with laser explosions.
0x40Explosion will not affect its parent - no damage or force is applied.
0x80Unknown.
0x100Exposion uses the flashrgb template setting.