Debug Mode Flags |
Hex | Purpose |
0x1 | Completely disables AI. |
0x2 | Pauses keyframe animations on their first frame. |
0x4 | Unknown. |
0x8 | Unknown. |
0x10 | Unknown. |
0x20 | Unknown. |
0x40 | A string is printed when a weapon explodes stating the surface, sector, and material of the location. |
0x80 | Actors are aggressive, but do not damage the player. Dark Jedi are exceptions. |
0x100 | Objects in the level retain their positions and status when the player dies and the level restarts. |
0x200 | Actors are non-aggressive and run from players. |
0x400 | Slow motion gameplay. |