Subclass Listing


The following table contains the actions and their numbers that are used in .snd files. The numbers are obtained from the action's listing in the exe. EG, create has a subclass number of 1 because it is the second sound action in the exe's list.

The actual submode numbers of actions in a puppet file differ greatly from their number in the exe. This may be the case with these subclass numbers. They have not been tested.

SubclassSubclass Action
0reserved
1create
2activate
3startmove
4stopmove
5moving
6lwalkhard
7rwalkhard
8lrunhard
9rrunhard
10lwalkmetal
11rwalkmetal
12lrunmetal
13rrunmetal
14lwalk
15water
16rwalkwater
17lrunwater
18rrunwater
19lwalkpuddle
20rwalkpuddle
21lrunpuddle
22rrunpuddle
23lwalkearth
24rwalkearth
25lrunearth
26rrunearth
27enterwater
28enterwaterslow
29exitwater
30exitwaterslow
31lswimsurface
32rswimsurface
33treadsurface
34lswimunder
35rswimunder
36treadunder
37jump
38jumpmetal
39jumpwater
40landpuddle
41landearth
42landhurt
43hithard
44hitmetal
45hitearth
46deflected
47scrapehard
48scrapemetal
49scrapeearth
50hitdamaged
51falling
52corpsehit
53hurtimpact
54hurtenergy
55hurtfire
56hurtmagic
57hurtspecial
58drowning
59choking
60death1
61death2
62deathunder
63drowned
64splattered
65pant
66breath
67gasp
68fire1
69fire2
70fire3
71fire4
72curious
73alert
74idle
75gloat
76fear
77boast
78happy
79victory
80help
81flee
82search
83calm
84surprise
85reserved1
86reserved2
87reserved3
88reserved4
89reserved5
90reserved6
91reserved7
92reserved8