SyncThingState


This verb should synchronize the local state of a thing with other computers in multiplayer, but the only apparent affect is to sync the thing's position. This verb can be run from a client or server's computer. Syntax:

SyncThingState(thing);

Unlike SyncThingPos(), SyncThingState() syncs the thing's position instantly. It is difficult to tell what SyncThingState() may really sync. These verbs were designed to sync effects that occurred before a player had joined. But because JK completely syncs every thing in the level for joining players anyway, this verb is not useful for that pursose.