AddDynamicTint
AddDynamicTint() adds a tint to the level (and not to the screen) which fades away in a few seconds. The RGB values are flexes with a minimum of 0 and a maximum of 1. Syntax:
AddDynamicTint(player, r_flex, g_flex, b_flex);
Related:
Cumulative Effects
Alternatives:
AddDynamicAdd()
NewColorEffect()