Thing Flags
HexPurpose
0x1Thing creates light.
0x2Thing will be removed from the game.
0x4Thing is magnetically sealed.
0x8Thing will be rendered as level geometry.
0x10Thing is invisible.
0x20Unknown.
0x40Thing's 3do's faces will act as floor surfaces (0x1 Surface Flag).
0x80Unknown.
0x100Thing cannot be damaged or killed in MP.
0x200Thing is dying or dead.
0x400Thing will send messages to its associated cogs.
0x800Thing does not inflict impact damage.
0x1000Thing will not be created in games of "easy" difficulty.
0x2000Thing will not be created in games of "medium" difficulty.
0x4000Thing will not be created in games of "hard" difficulty.
0x8000Unknown.
0x10000Unknown, thing is never created.
0x20000Thing has an active thing pulse.
0x40000Thing has an active thing timer.
0x80000Thing is disabled.
0x100000Thing has been in the camera's field of view.
0x200000Thing of type player will have its model's weapon mesh rendered.
0x400000Thing's model's surfaces are metal - use with 0x40.
0x800000Thing's model's surfaces are earth - use with 0x40.
0x1000000Unknown.
0x2000000Thing is inside a water sector.
0x4000000Unknown.
0x8000000Thing will be destroyed if it enters, or is created in, a water sector.
0x10000000Thing will be destroyed if it leaves a water sector.
0x20000000Thing will send a splash message to the local player's cog.