SaberFighting

Number of arguments: 13

Example:

SaberFighting	0.40, 0.225, 45.0, 900.0, 0.25, 25.0, 1100.0

For characters who have lightsabers, determines how they use them in combat.

Arguments:

Argument # Argument meaning
1 How frequently a character strikes. 0=never, 1=continuously
2 Attack1 range (blade length of FIRE1 slot of the PUP file)
3 Attack1 damage if hits
4 Attack1 duration: how long a delay after FIRE1 to do another strike or block
5 Attack2 range
6 Attack2 damage
7 Attack2 duration
8 Attack3 range
9 Attack3 damage
10 Attack3 duration
11 Attack4 range
12 Attack4 damage
13 Attack4 duration