BlindFire

Number of arguments: 6

Example:

BlindFire       	1500.0, 0.50, 0, 0.8, 0.0, 0.20

BlindFire is an instinct which determines the behaviour of a character when the target he shoots at is outside the range of the PrimaryFire instinct. The blind fire is normally done from far away and should be less precise. Unless, of course, the character should use a telescope rifle at the far distance... then you can set the precision much higher.

Arguments:

Argument # Argument meaning
1 Interval between firing (milliseconds)
2 Firing probability percent. 0=never, 1=always
3 Weapon: 0 = primary, 1=secondary
4 Min Fire dot. 1.0=must be facing exactly, 0.0=180 degrees arc, -1.0=full 360 degrees arc.
5 Minimal distance from the target to use this instinct
6 Shot error percent. 0=perfect aim, 1=randomly