Number of arguments: 9
Example:
TurretFire 600.0, 75.0, 160.0, 160.0, 5.0, 0.20, 500.0, 10000.0, 0.0 |
The AI will swivel its joints in order to fire in directions other than forward. Also causes the "berserk" mode when damaged.
Arguments:
Argument # | Argument meaning |
1 | Fire rate (milliseconds between shots) |
2 | Turn rate for Pitch & Yaw |
3 | Yaw range of motion, 0 to 180 |
4 | Pitch range of motion, 0 to 180 |
5 | Max distance to take shot |
6 | Min. health % to cause berserk (0 to 1) |
7 | Fire rate (berserk) in msecs |
8 | How long between berserk and blowing up (msecs) |
9 | Percentage of leading a moving target (0=never, 1= always) |