SenseDanger

Number of arguments: 2

Example:

SenseDanger     	0.10, 0.0

Specifies conditions under which pedestrians go into flee mode.

Arguments:

Argument # Argument meaning
1 Sensibility of danger. If 0, the danger is sensed at "first sight of combat". If 100, you have to hit the character once to "intimidate" him.
2 if <>0, it flees at your first sight, else (=0) at the condition in the first parameter.