PrimaryFire

Number of arguments: 10

Example:

PrimaryFire     	1500.0, 0.6, 0.15, 0.00, 0.0, 200.0, 0.0, 1.00, 0.00, 0.00

Default behaviour for firing primary weapon.

Arguments:

Argument # Argument meaning
1 Time interval between shots (msec)
2 Min fire dot. 1.0=must be facing exactly, 0.0=180 degrees arc, -1.0=full 360 degrees arc.
3 Max distance. If target too far, won't shoot.
4 Error. 0=perfect aim, 1=random shot
5 MinDistance. If target closer, won't shoot.
6 ReadyTime: time between waking up and taking first shot
7 Lead %. Percent of trying to lead a moving target
8 Secondary %. Percent of using secondary fire mode (1=always)
9 BurstCount. Burst is 1 more than specified here. If 0, no burst shooting
10 Burst Interval (msec). Time between single bursts.