Retreat

Number of arguments: 4

Example:

Retreat  0.25, 0.25, 2000.0, 1.0

Can also make character to flee. Should be used for attackers who lose their temper.

Arguments:

Argument # Argument meaning
1 Health percent (0 to 1). If below, CAN flee
2 Moral fail percent. If below, WILL flee
3 Time interval for moral checks (msec)
4 Max number of times to retreat before not retreating any more