Number of arguments: 2
Example:
SenseDanger 0.10, 0.0 |
Specifies conditions under which pedestrians go into flee mode.
Arguments:
Argument # | Argument meaning |
1 | Sensibility of danger. If 0, the danger is sensed at "first sight of combat". If 100, you have to hit the character once to "intimidate" him. |
2 | if <>0, it flees at your first sight, else (=0) at the condition in the first parameter. |