CircleStrafe

Number of arguments: 5

Example:

CircleStrafe	5000.0, 30.0, 1.0, 1000.0, 1.0

This instinct works in association with other instincts like LookForTarget and Follow. CircleStrafe tells the character to go around while attaking its target. Without, the character would stay still. Details are unclear yet though.

Arguments:

Argument # Argument meaning
1 Interval to check if to strafe (msec)
2 Yaw change percentage on move (normal is 30 to 45)
3 Maximal distance to attempt strafe
4 Update interval in msec (usually 1000)
5 0=single direction strafe; 1=random strafe