Darkness Falls Tutorial

Why Should Kyle Have All The Fun?

by Pax

What do you mean, I'm double parked?!
I know there's been some interest in this from the several so-called "skin" packs that have been showing up on Jedi Knight sites across the web, but since I feel I was the first one to make this discovery, I'll take it upon myself to write down the definitive guide to changing your single player model.

First of all, you'll need a good GOB extractor, and I recommend ConMan by Alexei Novikov, because it's got an easy Windows interface that lets you browse the GOB's directories and extract individual files. Next, you'll need to make a 3do subdirectory under the resource directory on your hard drive.That's the default place where Jedi Knight reads the game files, and it corresponds to the directories in Res2.gob.

Now, open up ConMan, open res2.gob in d:\gamedata\resource and find the file models.dat in the misc directory and extract it. Open it up in a text editor, and you have a complete list of the multiplayer models, with their corresponding sounds. All you have to do now is find the model you want to play as, extract it from Res2.gob on the CD to \resource\3do, and name it ky.3do, and when you load a multiplayer game, you will be that character.

Anthony Daniel's favorite dream

For example, say that you wanted to play as Boba Fett, who is certainly a popular character. First, look in models.dat for his model name, which is kyh4.3do. Extract it to the 3do directory under resource, rename it ky.3do, and you are Boba Fett! Well, you look like him, at least.

Besides just changing the model, you can also make the character sound like Boba Fett in single play. Just open up your trusty models.dat, notice his sound file is kybobafett.snd, extract in into a new \resource\misc\snd directory, and boom! Sounds like Fett too.

...the head bone's connected to the arm bone...

Something else that can be changed - lightsaber colors. Information on them is in sabers.dat, which is right where models.dat came from, the misc directory. It lists the different colors and their textures. So, with the knowledge of what Kyle's green lightsaber's texture is named, you can replace it with any other color by extracting the side and tip .mats and sticking them in a mat directory under 3do. I haven't checked this, but its reported that you can use textures other than the lightsaber ones. I've heard one person claim that they used the Trandoshan's scaly skin as a texture.

I see your Schwartz is as long as mine.

Now that you know the secrets customizing your single player model, there are a few other things I'd like to mention. First, if you play multi- player with the alternate Kyle in, anyone who plays with the Katarn MP model will show up as whoever your replaced it with. Secondly, some smart person has found out the proper uses of .key files. As of this writing, I know of 2 such patches: the ATST and the Kell dragon. I've only tried the ATST one, and I know it works very well. It even elevates your view high above the ground.

I don't know if what I've written above is really right, but based on my admittedly limited knowledge, it works. Hopefully, editors will come along soon that will make these kind changes the smallest and least interesting of the bunch. Until then, though, have fun knocking around those Imps, Boba Fett.



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