You are being sent to the fourth moon of Yavin to investigate the Imperial prescence there. Rebel informants believe the Imperials are mining a new metal impervious to blaster fire. Your job is to enter the mines via one of the old Massassi temples, and find out what the Imperials think is so important. |
But even with a wonderful storyline and nice dramatic effects, a level is worth nothing unless the architecture is sound, attention is paid to the texture placement, and the author offers up plenty of action and puzzles to keep you on your toes. Well, never fear, you won't be disappointed. The temple itself starts out in classic Indiana Jones style with traps, and as you descend into the depths of the mines, you can feel the change in mood from an ancient temple to what seems like a tomb. The textures convey the different styles of the level, from ancient architecture, to carved out caverns, to Imperialistic sterility. The way the areas are constructed is also very nice. Large waterfalls, control rooms, worshipping areas in the temples.... you won't have to look far to find something in particular you like. And for those who just want to go shoot something, there's lots of sport to be found. This level is by no means easy, with enemies patrolling corridors, monsters lurking in the caverns, and even the supernatural realm seemingly pitted against you. You'll need all your skills in order to complete this level; not only a quick trigger finger, but your wits and instincts as well. New items make this a better level than others as well. New characters, new textures, and new FMEs are all artfully done. The new WAXs are also well done, and they'll give you a surprise if you aren't ready. Arachnophobes, beware. |
As I mentioned above, this is a trilogy, and Part III is in the works. If you haven't played part one, do so before reading the review for Future Present Part II, since the big surprises in Part I are given away.
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Level(s) replaced: | SECBASE |
Difficulty Settings: | No |
New BMs: | Yes |
New FMEs: | Yes |
New WAXs: | Yes |
New 3DOs: | No |
New VOCs: | Yes |
New GMDs: | Yes |
New LFDs: | No |
New VUEs: | No |
Base: | New level created from scratch. |
Editor(s) used: | DFUSE 1.00 |
Known Bugs: | - |
Download Future Present Part I. (future1.zip, 807k) |