After discovering the threat of your old academy "friend", Tyco Daralyn, you're heading to Coruscant to try to find more information on his whereabouts. A slicer named Gant has offered to contact you in a bar, but Rebel Intel believes he may have been captured. If so, you will need to break him out of the detention center. |
As Part II in a trilogy, this level had something to live up to. In
true sequel fashion, it doesn't quite match it's predecessor.
Besides the lack of original ideas, there are a number of logical problems that persist. I fail to understand how an area which has had its power cut(the lights went out) still can move an elevator and open doors. I also don't see the point of locking a door only to have the key to it sitting in an adjacent room. It's just a little annoyance, not a challenge or a puzzle. What the author excels at, in this level and his last, is storytelling. He allows characters in the level to tell the story as it goes along, and you don't know everything when you go in; you need to pick it up as you go along. The author also does good stuff on the little things. Nice elevators, alternate escape routes, and great skyline views are all good examples of things the author has put work into. They all add a new dimension to the level and the story, keeping it from bogging down. Another thing to keep the level moving is the good population around the city. Lots of troopers scour the streets, as you'd expect. The Dark Troopers are understandable(this is Coruscant after all) and the author uses them in good fashion. I'm also glad he had the sense to stay away from the Phase 3s. |
This is a good level, and it's fun too. It continues the story
started in Part I, and does a fine job with it. The reason it suffers is
that most of the stuff isn't incredibly original. But you should try it
anyway.
As I mentioned above, this is a trilogy, but Part III isn't out yet. But you can check out the review of the first installment. - Future Present Part I
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Level(s) replaced: | TALAY |
Difficulty Settings: | Yes |
New BMs: | Yes |
New FMEs: | Yes |
New WAXs: | Yes |
New 3DOs: | Yes |
New VOCs: | Yes |
New GMDs: | Yes |
New LFDs: | Yes |
New VUEs: | No |
Base: | New level created from scratch. |
Editor(s) used: | DFUSE 1.00 |
Known Bugs: | Some HOMing in the detention center, and some slowdown in the main power center. |
Download
Future Present Part II. (future2.zip, 550k)
Download 8M RAM Version. (futur2-8.zip, 353k) |