Sylvicolus : Jedi Knight Level Design

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Sylvicolus Level Design
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Custom cogs I developed for my T9 level. Feel free to adapt these to your own use.
They work in MOTS Single Player; You may edit them to work in Multiplayer or in JK.
-- Credit: Sylvicolus [PRL] http://www.lactarius.com/sylvicolus/jk/

DOWNLOAD PRL_T9_COGS.ZIP - 18K Updated 17 Apr 2002

Click on name to view cog and more information on how it works.
To download an individual cog, Right Click on icon and select Save Target as and change .txt ending to .cog and save file in your cog folder of your project directory.

DOOR COGS
Download Cog PRL_DamageDoor.COG -- A door is closed and won't open. You shoot (damage) a switch (surface). The door opens while there are three sets of sparks.
Download Cog PRL_Door_Auto.COG -- One door can be opened by any of 5 methods. This is a multi-purpose cog that can be setup to work different ways for different doors.
Download Cog PRL_DoorSwitch-Delay.COG -- One to four switches activate the opening of one to four doors. Each door opens a span of time after the previous one. Then the doors close in the same order. One switch is shootable.

ELEVATOR COGS
Download Cog PRL_ElevMaster3.COG -- Master Elevator with 3 frames. Power (and light) turned on by master switch. Activated by adjoins and switches.
Download Cog PRL_ElevMaster4.COG -- Master Elevator with 4 frames. Power (and light) turned on by master switch. All movement activated by switches.

SPECIAL EFFECTS COGS
Download Cog PRL_Adjoin_Block.COG -- Enemy AI, such as a security gun, can not see player while on other side of adjoin.
Download Cog PRL_Thing_Move1.COG -- Moves a thing when sector, thing, or switch activated.
Download Cog PRL_Thing_Move2.COG -- Moves a thing 2 ways with sectors, things, or switches.
Download Cog PRL_Thing_Move4.COG -- Moves a thing 4 ways with sectors, things, or switches.
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Sylvicolus : Jedi Knight Level Design
17 April 2002