Sylvicolus : Jedi Knight Level Design

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These are general use COGs for any level. Feel free to adapt these to your own use.
They work in MOTS Single Player; You may edit them to work in JK or Multiplayer.
-- Credit: Sylvicolus [PRL] http://www.lactarius.com/sylvicolus/jk/

DOWNLOAD PRL_MOTS_COGS.ZIP - 61K Updated 17 Apr 2002

Click on name to view cog and more information on how it works.
To download an individual cog, Right Click on icon and select Save Target as and change .txt ending to .cog and save file in your cog folder of your project directory.

CAMERA COGS
Download Cog PRL_SingleCam.COG -- Single camera, comes with static mat. MOTS only.

DOOR COGS
Download Cog PRL_00_Door_Adjoinless.COG -- Generic cog for see-through doors.
Download Cog PRL_00_Door_Ai.COG -- Generic door that can be opened by AI.
Download Cog PRL_Door_StayOpen.COG -- Switch opens, closes doors.
Download Cog PRL_KeyDoor.COG -- Door needs key to open.

ELEVATOR COGS
Download Cog PRL_Funicular_Switch.COG -- Elevator, 2 frames, 2 switches, alarm warning.

FORCEFIELD COGS
Download Cog 10_FFieldFlip.COG -- One forcefield that can be turned off at start.
Download Cog PRL_10_FFieldSwitch.COG -- Two forcefields operated by one switch.

TRAP COGS
Download Cog PRL_DeadlySurface.COG -- Surfaces damage player and AI.

OTHER COGS
Download Cog PRL_Alarm1a.COG -- Entering sector triggers alarm sound, can be switched off.
Download Cog PRL_DropThing.COG -- A thing is created when an AI is killed.
Download Cog PRL_PlaySound.COG -- Plays sound and dialogue for surface or thing.
Download Cog PRL_SectorSound.COG -- Switch activated sound in one or more sectors.
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Sylvicolus : Jedi Knight Level Design
17 April 2002